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What's All This About The OGL Going Away?
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<blockquote data-quote="see" data-source="post: 8870643" data-attributes="member: 10531"><p>The Palm VII (1999) was for all practical purposes a smartphone. A primitive one by even eight-years-later standards (2007's the year the original iPhone was introduced), but it was clearly the future, and we all expected them to get better. (Though not to be called "phones", any more than we'd have expected them to be called "cameras".)</p><p></p><p></p><p>Let me quote the <a href="https://www.enworld.org/ericnoah/3eoldnews10.htm" target="_blank">May 2000 EnWorld</a>:</p><p></p><p>"The Master Tools will NOT ship with any kind of online-play capability. That is a feature which Peter A[dkison of WotC] (among others) has put forward as the ultimate goal of a D&D electronic product."</p><p></p><p>Seriously, there's pretty much no feature of a VTT that wasn't already in either the 1991 <em>Neverwinter Nights</em> (an online MMO based on the Gold Box series of AD&D computer games) or the 1993 <em>Unlimited Adventures</em> (the "adventure-construction kit" of the Gold Box series of AD&D computer games). The combination at that point (1993) was obvious and predicted, and many of us in 2001 were mostly astonished that it hadn't <em>already been shipped</em> in a form that would be usable by hundreds of thousands at some point during the previous eight years.</p><p></p><p>From the perspective of 21 years later, in both the smartphone and VTT cases, the clear issue of mass adoption for both was not either the ideas nor technological capability; the only issue was flailing around until someone got the basic elements of the UI right for mass adoption.</p><p></p><p></p><p>Now, <em>this</em> is absolutely true. In the depths of the second AI winter, "reasonable" people predicting modern AI would have said "in fifty years", not twenty.</p></blockquote><p></p>
[QUOTE="see, post: 8870643, member: 10531"] The Palm VII (1999) was for all practical purposes a smartphone. A primitive one by even eight-years-later standards (2007's the year the original iPhone was introduced), but it was clearly the future, and we all expected them to get better. (Though not to be called "phones", any more than we'd have expected them to be called "cameras".) Let me quote the [URL='https://www.enworld.org/ericnoah/3eoldnews10.htm']May 2000 EnWorld[/URL]: "The Master Tools will NOT ship with any kind of online-play capability. That is a feature which Peter A[dkison of WotC] (among others) has put forward as the ultimate goal of a D&D electronic product." Seriously, there's pretty much no feature of a VTT that wasn't already in either the 1991 [I]Neverwinter Nights[/I] (an online MMO based on the Gold Box series of AD&D computer games) or the 1993 [I]Unlimited Adventures[/I] (the "adventure-construction kit" of the Gold Box series of AD&D computer games). The combination at that point (1993) was obvious and predicted, and many of us in 2001 were mostly astonished that it hadn't [I]already been shipped[/I] in a form that would be usable by hundreds of thousands at some point during the previous eight years. From the perspective of 21 years later, in both the smartphone and VTT cases, the clear issue of mass adoption for both was not either the ideas nor technological capability; the only issue was flailing around until someone got the basic elements of the UI right for mass adoption. Now, [I]this[/I] is absolutely true. In the depths of the second AI winter, "reasonable" people predicting modern AI would have said "in fifty years", not twenty. [/QUOTE]
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