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What's All This About The OGL Going Away?
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<blockquote data-quote="Remathilis" data-source="post: 8877122" data-attributes="member: 7635"><p>I think there was an expectation that creators would be contributing to the code, so to speak. New rules would be added to the collective and the best of them would be reintegrated into the base code. Obviously, that didn't happen for a lot of reasons not worth belaboring here (from what I'm aware of, it's a problem that affects other large open source projects as well, android and chromium being good examples). </p><p></p><p>WotC might not be looking at other companies to develop the next rule module for 1D&D, but looking closely at the playtest, you can see elements of Pathfinder 2 in it. (The revision of backgrounds, the unified spell lists). That's the innovation that WotC I think wants from the ogc and if Paizo had not released all their rules as ogc, it might have stifled that innovation. Who knows.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8877122, member: 7635"] I think there was an expectation that creators would be contributing to the code, so to speak. New rules would be added to the collective and the best of them would be reintegrated into the base code. Obviously, that didn't happen for a lot of reasons not worth belaboring here (from what I'm aware of, it's a problem that affects other large open source projects as well, android and chromium being good examples). WotC might not be looking at other companies to develop the next rule module for 1D&D, but looking closely at the playtest, you can see elements of Pathfinder 2 in it. (The revision of backgrounds, the unified spell lists). That's the innovation that WotC I think wants from the ogc and if Paizo had not released all their rules as ogc, it might have stifled that innovation. Who knows. [/QUOTE]
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What's All This About The OGL Going Away?
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