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What's All This About The OGL Going Away?
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<blockquote data-quote="Clint_L" data-source="post: 8881521" data-attributes="member: 7035894"><p>CR's relationship to WotC is very unusual. Yes, they have official WotC content. But they also more recently released the revised Tal'Dorei setting (the original CR setting), <em>also</em> set on the world Exandria, under the OGL. And even though all of the streamed Vox Machina campaign was D&D5e, they have been very careful to ensure that <em>The Legend of Vox Machina</em> cartoon avoids using any WotC IP.</p><p></p><p>It gets even weirder, because DnDBeyond not only lets you use official CR material, it also lets you choose some of Matt Mercer's unofficial stuff, such as the Blood Hunter class. Similarly, the official Wildmount setting and the unofficial Tal'Dorei setting frequently reference each other.</p><p></p><p>I can totally see why Hasbro wants a piece of CR; it is probably the most successful venture to come out of D&D. More than that, CR has created some of the most well known IP associated with the D&D brand, and Hasbro basically gets none of that. On the other hand, they have benefitted from the popularity of CR, though in less quantifiable ways. So there are probably a LOT of discussions happening between those entities right now. CR walking away from D&D would not be a good look for Hasbro, but you could totally see it happening if Hasbro pushes too hard.</p><p></p><p>And I do think that CR could walk away. Mercer is more than capable of creating his own home-brew system.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8881521, member: 7035894"] CR's relationship to WotC is very unusual. Yes, they have official WotC content. But they also more recently released the revised Tal'Dorei setting (the original CR setting), [I]also[/I] set on the world Exandria, under the OGL. And even though all of the streamed Vox Machina campaign was D&D5e, they have been very careful to ensure that [I]The Legend of Vox Machina[/I] cartoon avoids using any WotC IP. It gets even weirder, because DnDBeyond not only lets you use official CR material, it also lets you choose some of Matt Mercer's unofficial stuff, such as the Blood Hunter class. Similarly, the official Wildmount setting and the unofficial Tal'Dorei setting frequently reference each other. I can totally see why Hasbro wants a piece of CR; it is probably the most successful venture to come out of D&D. More than that, CR has created some of the most well known IP associated with the D&D brand, and Hasbro basically gets none of that. On the other hand, they have benefitted from the popularity of CR, though in less quantifiable ways. So there are probably a LOT of discussions happening between those entities right now. CR walking away from D&D would not be a good look for Hasbro, but you could totally see it happening if Hasbro pushes too hard. And I do think that CR could walk away. Mercer is more than capable of creating his own home-brew system. [/QUOTE]
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