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What's All This About The OGL Going Away?
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<blockquote data-quote="Faolyn" data-source="post: 8884334" data-attributes="member: 6915329"><p>...</p><p></p><p>OK, people who are serious about selling their work aren't doing it in their "spare time." It's literally <em>their job</em>. They're spending hours upon hours <em>each day </em>into this product. I spent probably hundreds of hours on my first published book, and that was just a collection of new heritages and cultures with black-and-white art, not an entire world. And it wasn't "made for fun." I <em>enjoyed </em>working on my book, but it was literally work.</p><p></p><p>You are seriously devaluing the amount of time and effort needed to produce a book </p><p></p><p>You are also ignoring that WotC isn't taking money off the profit. They are going to take it off the <em>revenue.</em> I did almost all the non-playtest work on my book myself--the writing, the art, design, and the layout--and my mother volunteered/demanded to do the proofreading. But for a big book, a lifetime's work sort of book, it's almost guaranteed that you will need to hire likely multiple artists, designers, editors, proofreaders, and even consultants, most or all of whom need to be paid. And that's not even taking <em>printing </em>into consideration--my book was pdf only, but lots of people want print books, and not just print-on-demand.</p><p></p><p>What this means is, with WotC taking money off the revenue, if you were lucky enough to sell enough to make over $750k through kickstarter or your sales, there's a good chance you're actually going to <em>lose </em>money because of WotC now. Which means that in the future, people aren't going to be putting out the big books that we've gotten used to.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8884334, member: 6915329"] ... OK, people who are serious about selling their work aren't doing it in their "spare time." It's literally [I]their job[/I]. They're spending hours upon hours [I]each day [/I]into this product. I spent probably hundreds of hours on my first published book, and that was just a collection of new heritages and cultures with black-and-white art, not an entire world. And it wasn't "made for fun." I [I]enjoyed [/I]working on my book, but it was literally work. You are seriously devaluing the amount of time and effort needed to produce a book You are also ignoring that WotC isn't taking money off the profit. They are going to take it off the [I]revenue.[/I] I did almost all the non-playtest work on my book myself--the writing, the art, design, and the layout--and my mother volunteered/demanded to do the proofreading. But for a big book, a lifetime's work sort of book, it's almost guaranteed that you will need to hire likely multiple artists, designers, editors, proofreaders, and even consultants, most or all of whom need to be paid. And that's not even taking [I]printing [/I]into consideration--my book was pdf only, but lots of people want print books, and not just print-on-demand. What this means is, with WotC taking money off the revenue, if you were lucky enough to sell enough to make over $750k through kickstarter or your sales, there's a good chance you're actually going to [I]lose [/I]money because of WotC now. Which means that in the future, people aren't going to be putting out the big books that we've gotten used to. [/QUOTE]
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