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What's all this re-roll stuff?
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<blockquote data-quote="AZRogue" data-source="post: 4077739" data-attributes="member: 3963"><p>In 4E, Action Points don't grant re-rolls, though their may be racial Luck abilities that DO. And, those, would be explained by ... luck. Since they're Racial Luck abilities.</p><p></p><p></p><p>As to Action Points, they're an in-game device to grant another action a round. They work like this (from what we know):</p><p></p><p>1. You get 1 Action Point when you start a new day (after rest, whatever).</p><p></p><p>2. You can only use 1 Action Point per Encounter.</p><p></p><p>3. The Action Point allows you to take another action.</p><p></p><p>4. You earn an extra Action Point after every 2 Encounters.</p><p></p><p></p><p></p><p>So, with these points in mind, I really like the way Action Points are used. For one, they can be described as your player "pushing" himself past his normal limits for one adrenaline fueled burst. Piece of cake for a DM used to explaining how dragons fly and what-not. Second, they encourage a party to keep going further without resting since you earn more as you go along. Those parties that want to push forward even after using a lot of their abilities aren't as gimped since they'll have more Action Points.</p><p></p><p>Two very positive results, and easy to adjudicate and describe.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4077739, member: 3963"] In 4E, Action Points don't grant re-rolls, though their may be racial Luck abilities that DO. And, those, would be explained by ... luck. Since they're Racial Luck abilities. As to Action Points, they're an in-game device to grant another action a round. They work like this (from what we know): 1. You get 1 Action Point when you start a new day (after rest, whatever). 2. You can only use 1 Action Point per Encounter. 3. The Action Point allows you to take another action. 4. You earn an extra Action Point after every 2 Encounters. So, with these points in mind, I really like the way Action Points are used. For one, they can be described as your player "pushing" himself past his normal limits for one adrenaline fueled burst. Piece of cake for a DM used to explaining how dragons fly and what-not. Second, they encourage a party to keep going further without resting since you earn more as you go along. Those parties that want to push forward even after using a lot of their abilities aren't as gimped since they'll have more Action Points. Two very positive results, and easy to adjudicate and describe. [/QUOTE]
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What's all this re-roll stuff?
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