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What's an appropriate level for this?
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<blockquote data-quote="Lord Pendragon" data-source="post: 720203" data-attributes="member: 707"><p>blackshirt5,</p><p></p><p>I'm going to assume you want opinions, regardless of how far afield they may be. So let me give you mine and hope it's useful.</p><p></p><p>A <em>+4 shocking burst longsword</em> is worth 36,000gp. Intelligence adds, minimum, 10,000gp to that value. Since the level-draining ability isn't on the standard list, I can't say for sure how much it's worth, but I'd say at least a +3 enchantment. So total, you're looking at, minimum, 91,000gp worth of sword.</p><p></p><p>The Wealth-by-Level chart shows that a 12th-level PC should have a total of 88,000gp worth of gear, and a 13th-level PC should have 110,000gp. So if the sword is the only magic item the PC owns, then he should get it somewhere between 12th- and 13th-level.</p><p></p><p>Personally, since he likely will have other magic items, I'd go with 15th- or 16th-level, as the time when the PC should be wielding the fully-powered weapon. If you intend to have the weapon grow in power (a great idea, I had a katana that did that in my last game,) try and keep the weapon's powers in line with something the PC could buy legitimately at his level. Otherwise, the weapon is going to start throwing things out of whack as surely as a Deck of Many Things.</p><p></p><p>Piratecat provided a great way to give the sword it's Trademark Power early, without overpowering the PC wielding it.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 720203, member: 707"] blackshirt5, I'm going to assume you want opinions, regardless of how far afield they may be. So let me give you mine and hope it's useful. A [i]+4 shocking burst longsword[/i] is worth 36,000gp. Intelligence adds, minimum, 10,000gp to that value. Since the level-draining ability isn't on the standard list, I can't say for sure how much it's worth, but I'd say at least a +3 enchantment. So total, you're looking at, minimum, 91,000gp worth of sword. The Wealth-by-Level chart shows that a 12th-level PC should have a total of 88,000gp worth of gear, and a 13th-level PC should have 110,000gp. So if the sword is the only magic item the PC owns, then he should get it somewhere between 12th- and 13th-level. Personally, since he likely will have other magic items, I'd go with 15th- or 16th-level, as the time when the PC should be wielding the fully-powered weapon. If you intend to have the weapon grow in power (a great idea, I had a katana that did that in my last game,) try and keep the weapon's powers in line with something the PC could buy legitimately at his level. Otherwise, the weapon is going to start throwing things out of whack as surely as a Deck of Many Things. Piratecat provided a great way to give the sword it's Trademark Power early, without overpowering the PC wielding it. [/QUOTE]
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