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General Tabletop Discussion
*TTRPGs General
What's an "Aragorn Style" ranger?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5801993" data-attributes="member: 54877"><p>The reason that Tolkien gets away with breaking a lot of "rules" that an editor would impose, is that Tolkien has something to say that works well the way he is saying it. A lot of his imitators don't have anything in particular to say, but seem to be under the impression that high page count correlates to epic. Of the currently writing authors, I think Tad Williams comes closest to justifying his page count (and word count density in a scene) of anyone. If he would quit wimping out on plot in favor of trying to write psychological characterizations, he might even pull of something comparable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>On the issue of game mechanics derived from literature, I have never once been a fan of conflating the characteristics of a small subset of characters, or even a single character, as entirely representative of what goes into a "class". As far as I'm concerned, if you can't make a D&D "class" with at least some reflection of three separate literary influences, it is probably overly constrained.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5801993, member: 54877"] The reason that Tolkien gets away with breaking a lot of "rules" that an editor would impose, is that Tolkien has something to say that works well the way he is saying it. A lot of his imitators don't have anything in particular to say, but seem to be under the impression that high page count correlates to epic. Of the currently writing authors, I think Tad Williams comes closest to justifying his page count (and word count density in a scene) of anyone. If he would quit wimping out on plot in favor of trying to write psychological characterizations, he might even pull of something comparable. :p On the issue of game mechanics derived from literature, I have never once been a fan of conflating the characteristics of a small subset of characters, or even a single character, as entirely representative of what goes into a "class". As far as I'm concerned, if you can't make a D&D "class" with at least some reflection of three separate literary influences, it is probably overly constrained. [/QUOTE]
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What's an "Aragorn Style" ranger?
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