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What's an "interesting" character anyway?
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<blockquote data-quote="Jackelope King" data-source="post: 2790572" data-attributes="member: 31454"><p>An interesting character only needs 3 things:</p><p></p><p>- The ability to interact in interesting ways with other characters (both PC and NPC), whether this be in the form of a funny accent, a loveable personality, or interesting quirks. This could be as limited as yelling corny catch-phrases while hacking through another room of orcs or detailed enough to get you an interview on <em>Inside the Actor's Studio</em>.</p><p>- An interesting approach to conflict resolution (whether that conflict be combat, battles of wit, or whatever). This is why many people focus on the combat abilities of their characters: combat is the most commonplace form of conflict across so many genres that it is one conflict almost all characters will experience, and players want to make that conflict fun.</p><p>- Some motivation to accomplish something with relation to the game. If nothing is motivating your character to do anything, then what's motivating you to play that character? It could be as simple as "Ale & Whores" or as detailed as reuniting a family torn apart by treachery, distrust, and war.</p><p></p><p>Everything else is just window-dressing. Often fun window-dressing, but window-dressing nonetheless.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 2790572, member: 31454"] An interesting character only needs 3 things: - The ability to interact in interesting ways with other characters (both PC and NPC), whether this be in the form of a funny accent, a loveable personality, or interesting quirks. This could be as limited as yelling corny catch-phrases while hacking through another room of orcs or detailed enough to get you an interview on [i]Inside the Actor's Studio[/i]. - An interesting approach to conflict resolution (whether that conflict be combat, battles of wit, or whatever). This is why many people focus on the combat abilities of their characters: combat is the most commonplace form of conflict across so many genres that it is one conflict almost all characters will experience, and players want to make that conflict fun. - Some motivation to accomplish something with relation to the game. If nothing is motivating your character to do anything, then what's motivating you to play that character? It could be as simple as "Ale & Whores" or as detailed as reuniting a family torn apart by treachery, distrust, and war. Everything else is just window-dressing. Often fun window-dressing, but window-dressing nonetheless. [/QUOTE]
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