Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's an "interesting" character anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 2791645" data-attributes="member: 633"><p>I don't know what makes something interesting. If I knew, I'd be busy getting very rich by now.</p><p></p><p>I know of a few general principles, though. <ul> <li data-xf-list-type="ul">Interesting mechanics only stay interesting for a short while, generally between one and three sessions. This covers the vast majority of half-dragon vampire drow initiate of the sevenfold veil characters. You wanted to make a character with DR and spell-like abilities; but after a few combats, that isn't new anymore and you're left with a freak, conceptually identical to all other freaks, with nothing original at all.</li> <li data-xf-list-type="ul">Interesting character quirks and shticks can last longer, if used with moderation. If overused, they quickly either get old, or get annoying, or both. This last case, again, covers the vast majority of half-fiend shambling mound blackguards. You wanted to make a character that constantly speaks with his internal organs and has four eyes; but after a couple of adventures that just fades to the background 'cause everyone has got the message already and just wants to get on with the adventure - and you're left with just a freak, again.</li> <li data-xf-list-type="ul">Interesting character motivations and backstories can last even longer. But they don't last forever. Especially if the player wrote them just to get extra CP/XP/AP/whateverP at character creation, and then forgot about them, and <em>especially</em> if, while being interesting indeed, they have basically no bearing on the present situation. These last cases cover the innumerable variants of "single child, orphan, grown in the street, no friends". Oh, and the various contrived excuses for the existance of a half-warforged awakened dire ferret assassin/loremaster.</li> </ul><p>So, if you want an interesting character that stays interesting forever, you should ask yourself: <ul> <li data-xf-list-type="ul">Would the character stay at least somewhat interesting if it had the same aspect, personality, and background, but the mechanical abilities of a single- or dual-classed human?</li> <li data-xf-list-type="ul">Would the character stay at least somewhat interesting if it had the same aspect, personality, and background, except for the handful of odd mannerisms that it uses at least five times per session?</li> </ul><p>If the answer to either is no, chances are that your character concept is <em>entirely</em> based on something that is doomed to get old quick.</p><p></p><p>After that acid test, you're not clear yet. In order to make a character stay interesting, it has to evolve with time. The game system provides for mechanical advancement automatically, which is good but not enough to keep a character fresh. Relate the challenges the character faces to his own background, and see how they would change his mindset. If your background doesn't relate to any foreseeable challenge, then your background is bloody useless. This is the case of the various amorph single-child-orphan backgrounds, but it is also the case of a multitude of backgrounds that simply relate a chronicle of what happened to a PC without describing his feelings about it.</p><p></p><p>So here I have a list of "don't"s. Well, I did say that I didn't have the magic recipe. But this is my opinion, I hope it helps.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2791645, member: 633"] I don't know what makes something interesting. If I knew, I'd be busy getting very rich by now. I know of a few general principles, though.[list][*]Interesting mechanics only stay interesting for a short while, generally between one and three sessions. This covers the vast majority of half-dragon vampire drow initiate of the sevenfold veil characters. You wanted to make a character with DR and spell-like abilities; but after a few combats, that isn't new anymore and you're left with a freak, conceptually identical to all other freaks, with nothing original at all. [*]Interesting character quirks and shticks can last longer, if used with moderation. If overused, they quickly either get old, or get annoying, or both. This last case, again, covers the vast majority of half-fiend shambling mound blackguards. You wanted to make a character that constantly speaks with his internal organs and has four eyes; but after a couple of adventures that just fades to the background 'cause everyone has got the message already and just wants to get on with the adventure - and you're left with just a freak, again. [*]Interesting character motivations and backstories can last even longer. But they don't last forever. Especially if the player wrote them just to get extra CP/XP/AP/whateverP at character creation, and then forgot about them, and [i]especially[/i] if, while being interesting indeed, they have basically no bearing on the present situation. These last cases cover the innumerable variants of "single child, orphan, grown in the street, no friends". Oh, and the various contrived excuses for the existance of a half-warforged awakened dire ferret assassin/loremaster.[/list] So, if you want an interesting character that stays interesting forever, you should ask yourself:[list][*]Would the character stay at least somewhat interesting if it had the same aspect, personality, and background, but the mechanical abilities of a single- or dual-classed human? [*]Would the character stay at least somewhat interesting if it had the same aspect, personality, and background, except for the handful of odd mannerisms that it uses at least five times per session?[/list]If the answer to either is no, chances are that your character concept is [i]entirely[/i] based on something that is doomed to get old quick. After that acid test, you're not clear yet. In order to make a character stay interesting, it has to evolve with time. The game system provides for mechanical advancement automatically, which is good but not enough to keep a character fresh. Relate the challenges the character faces to his own background, and see how they would change his mindset. If your background doesn't relate to any foreseeable challenge, then your background is bloody useless. This is the case of the various amorph single-child-orphan backgrounds, but it is also the case of a multitude of backgrounds that simply relate a chronicle of what happened to a PC without describing his feelings about it. So here I have a list of "don't"s. Well, I did say that I didn't have the magic recipe. But this is my opinion, I hope it helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's an "interesting" character anyway?
Top