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What's Better than Auto Realm?
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<blockquote data-quote="gamerprinter" data-source="post: 4399546" data-attributes="member: 50895"><p><strong>Try this quick tutorial</strong></p><p></p><p>Yu Gnomi,</p><p> </p><p>I'm working on the dungeon map tutorial today and I'll be using your Autorealm design for one part so you could replicate this design and Xara, plus I focus on basic map objects and specific objects like stairs, pits, etc.</p><p> </p><p>The great thing with this kind of program is that you can use the many PNG map objects that exist on the Dundjinni forums, the CSUAC - which means there are thousands of pre-created map objects that you can incorporate into your map designs.</p><p> </p><p>I see you said "Once you get a handle on how Xara work..." I think the best way to learn the tools is to dabble with the tutorials right away. They show you where the tools are and what you can do with them. It should give you ideas on how to use those techniques for a completely different situation.</p><p> </p><p>Here's a quick, step-by-step tutorial on creating mountains and forests. I wrote for a GIS Analyst (pro real-world mappers) forum - I show every tool and submenu used so beginners can get a grasp right away. Try this one, as you'll learn to: bevel, feather, use transparency, apply texture fills, all of which you'll be doing in the dungeon tutorial as well.</p><p> </p><p><a href="http://www.gamer-printshop.com/resource/xtreme-tutorial.pdf" target="_blank">http://www.gamer-printshop.com/resource/xtreme-tutorial.pdf</a></p><p> </p><p>This is a 10 page tutorial, approx: 1.9 MB size with hypertext links.</p><p> </p><p>GP</p><p> </p><p>PS: I should have the dungeon tutorial posted this evening or tomorrow morning.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 4399546, member: 50895"] [b]Try this quick tutorial[/b] Yu Gnomi, I'm working on the dungeon map tutorial today and I'll be using your Autorealm design for one part so you could replicate this design and Xara, plus I focus on basic map objects and specific objects like stairs, pits, etc. The great thing with this kind of program is that you can use the many PNG map objects that exist on the Dundjinni forums, the CSUAC - which means there are thousands of pre-created map objects that you can incorporate into your map designs. I see you said "Once you get a handle on how Xara work..." I think the best way to learn the tools is to dabble with the tutorials right away. They show you where the tools are and what you can do with them. It should give you ideas on how to use those techniques for a completely different situation. Here's a quick, step-by-step tutorial on creating mountains and forests. I wrote for a GIS Analyst (pro real-world mappers) forum - I show every tool and submenu used so beginners can get a grasp right away. Try this one, as you'll learn to: bevel, feather, use transparency, apply texture fills, all of which you'll be doing in the dungeon tutorial as well. [URL]http://www.gamer-printshop.com/resource/xtreme-tutorial.pdf[/URL] This is a 10 page tutorial, approx: 1.9 MB size with hypertext links. GP PS: I should have the dungeon tutorial posted this evening or tomorrow morning. [/QUOTE]
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