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<blockquote data-quote="Dozen" data-source="post: 6047783" data-attributes="member: 6698275"><p>... Have those guys ever played optimized 3rd Edition D&D? PF is a tad tamer version of 3.5, really - unquestionably harder than 4th Ed., but in all seriousness, if you have half an idea about 3.5., you'd have to actually try your best to create a character who slows the party down in Pathfinder. They fixed tons of useless Feats, balanced classes. You don't need to sweat on deprivation, or get splashbooks to play a Mid-Tier Fighter. I don't think anyone who played 3rd Ed. and then tried out PF found the latter harder. Now 4th Ed. fans are another story, but they are used to an easy experience, not the rigors of other editions. There was a guy not too long ago who started <a href="http://www.enworld.org/forum/d-d-pathfinder/330723-compromise-hit-points.html" target="_blank">this thread</a> to "fix" Player Characters - yes, just them, NPCs could have been made out of paper for all he cared - in D&DNext because they are low enough on hitpoints at first level to get killed in one hit. </p><p>(Psi)SeveredHead pointed out some legilimate issues, but these come with 3.x, and always will. The best you can do is to memorize them so they won't suprise you and can prepare to counter them.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6047783, member: 6698275"] ... Have those guys ever played optimized 3rd Edition D&D? PF is a tad tamer version of 3.5, really - unquestionably harder than 4th Ed., but in all seriousness, if you have half an idea about 3.5., you'd have to actually try your best to create a character who slows the party down in Pathfinder. They fixed tons of useless Feats, balanced classes. You don't need to sweat on deprivation, or get splashbooks to play a Mid-Tier Fighter. I don't think anyone who played 3rd Ed. and then tried out PF found the latter harder. Now 4th Ed. fans are another story, but they are used to an easy experience, not the rigors of other editions. There was a guy not too long ago who started [URL="http://www.enworld.org/forum/d-d-pathfinder/330723-compromise-hit-points.html"]this thread[/URL] to "fix" Player Characters - yes, just them, NPCs could have been made out of paper for all he cared - in D&DNext because they are low enough on hitpoints at first level to get killed in one hit. (Psi)SeveredHead pointed out some legilimate issues, but these come with 3.x, and always will. The best you can do is to memorize them so they won't suprise you and can prepare to counter them. [/QUOTE]
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