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<blockquote data-quote="Cadence" data-source="post: 6048087" data-attributes="member: 6701124"><p>That's how I thought it was supposed to be, fixing up some of the 3.5 ones (I apparently missed what the system mastery problems were there when we played 3.5 too...). I'll check back with the friend from my non-PF gaming group who made the comment and see if he agrees its better than 3.5 (or if he hasn't checked), and what he thinks the big offenders that are left. </p><p></p><p>Thought those above to quotes were a nice contrast to...</p><p></p><p></p><p></p><p>----</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Are the spell-users and non-casters close enough that balancing it could just be a matter of slowing down the number of spells they acquire and maybe their caster level, or is it still that the effects of some of the high level ones are just game breaking still? (Would it fix the problem to make the spacing between new spell levels slow down and just ditch the 9th and maybe 8th levels? Would that strip the casters of too much fun stuff?) </p><p></p><p>It looks on the surface like the problem of one-and-done for the low level casters have been fixed by PF. Does that seem to hold in your actual games too?</p></blockquote><p></p>
[QUOTE="Cadence, post: 6048087, member: 6701124"] That's how I thought it was supposed to be, fixing up some of the 3.5 ones (I apparently missed what the system mastery problems were there when we played 3.5 too...). I'll check back with the friend from my non-PF gaming group who made the comment and see if he agrees its better than 3.5 (or if he hasn't checked), and what he thinks the big offenders that are left. Thought those above to quotes were a nice contrast to... ---- Are the spell-users and non-casters close enough that balancing it could just be a matter of slowing down the number of spells they acquire and maybe their caster level, or is it still that the effects of some of the high level ones are just game breaking still? (Would it fix the problem to make the spacing between new spell levels slow down and just ditch the 9th and maybe 8th levels? Would that strip the casters of too much fun stuff?) It looks on the surface like the problem of one-and-done for the low level casters have been fixed by PF. Does that seem to hold in your actual games too? [/QUOTE]
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