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<blockquote data-quote="Keldin" data-source="post: 6049795" data-attributes="member: 57764"><p>Boost the DC. A quote from the <a href="http://www.d20pfsrd.com/skills/knowledge" target="_blank">Pathfinder SRD</a>, emphasis mine:</p><p>---</p><p>You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR ***OR MORE***.</p><p>---</p><p></p><p>If this is a highly-unusual or rare creature that they might have only read described in books, boost the DC on the Knowledge check. Maybe bring it up to the point where they only have a 20-25% chance of getting it. If it's completely unknown, boost the DC to the range where they have a 5% chance (i.e. if they roll a 20) of figuring it out.</p><p></p><p>One might say that this isn't fair. But the idea behind the game is for <strong>everyone</strong> to have fun. That includes the DM.</p><p></p><p>Also, another quote:</p><p>---</p><p>A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.</p><p>---</p><p>You (the DM) choose the 'useful information' that they get. Not the players. You can learn a lot about a creature from almost every bit of information in the bestiary. You can even convey other campaign or location information by choosing the information they retrieve. For example, say you're running an adventure in a tiny fishing village, which a bulette has been targeting. Information found? Bulettes normally live in temperate hills. What is it doing here? Well, that's the question, isn't it?</p></blockquote><p></p>
[QUOTE="Keldin, post: 6049795, member: 57764"] Boost the DC. A quote from the [URL="http://www.d20pfsrd.com/skills/knowledge"]Pathfinder SRD[/URL], emphasis mine: --- You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR ***OR MORE***. --- If this is a highly-unusual or rare creature that they might have only read described in books, boost the DC on the Knowledge check. Maybe bring it up to the point where they only have a 20-25% chance of getting it. If it's completely unknown, boost the DC to the range where they have a 5% chance (i.e. if they roll a 20) of figuring it out. One might say that this isn't fair. But the idea behind the game is for [B]everyone[/B] to have fun. That includes the DM. Also, another quote: --- A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. --- You (the DM) choose the 'useful information' that they get. Not the players. You can learn a lot about a creature from almost every bit of information in the bestiary. You can even convey other campaign or location information by choosing the information they retrieve. For example, say you're running an adventure in a tiny fishing village, which a bulette has been targeting. Information found? Bulettes normally live in temperate hills. What is it doing here? Well, that's the question, isn't it? [/QUOTE]
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