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<blockquote data-quote="N'raac" data-source="post: 6050534" data-attributes="member: 6681948"><p>And either could be a valid character.</p><p></p><p></p><p></p><p>Therein lies the crux of the issue. Will the character be unplayable because he is not 100% optimized, or will redirecting one skill point per level to a non-optimized (for a detective) option leave resources enough for the character to be valuable and useful? I would suggest a good GM would make that unusual skill come into play from time to time, so the player would be rewarded, rather than penalized, for building a unique character.</p><p></p><p></p><p></p><p>Again, one feat of all those character resources? Maybe he should be allowed to enhance his Bardic Recitations given he is so skilled with creating poetry.</p><p></p><p></p><p></p><p>Given the former, why don't PC's choose to spend some of that accumulated loot on risk-free practice combat to gain experience, and levels, to be better able to face future challenges? Perhaps the PC's should establish a regimen of sparring against one another to gain this risk-free xp.</p><p></p><p></p><p></p><p>Understand that magic is not infallible? Sure. Understand to a degree of precision that they understand the difference between a +4 and +5 save? Seems less than likely.</p><p></p><p></p><p></p><p>That's one reason I like (and miss) the "L1 Multiclass" 3rd Ed rules. If the character is a Barbarian and Oracle from L1, that seems a lot more fitting. On the other hand, an Oracle designed as a shaman, who perhaps is played with temper issues, seems more likely to learn to channel that rage than one who is played as calm, cool and collected until he decides a Barbarian Dip would be mechanically beneficial.</p><p></p><p></p><p></p><p>And, again, it's not general multiclassing, but mechanical maximization to the exclusion of logic and character development which I find less than appealing.</p><p></p><p></p><p></p><p>It's part of the rulebook.</p><p></p><p></p><p></p><p>No, it's like saying that everyone who uses Power Attack is sacrificing accuracy for strength (or, in mechanical terms, BAB for damage). That's what Power Attack does.</p><p></p><p></p><p></p><p>Again, sacrificing accuracy for strength. That is what Power Attack does. Seems reasonable to me. </p><p></p><p></p><p></p><p>Let's assume he throws all honor to the wind. Let's see...that means not warning enemies of his tactics, so no Challenges. He is not pledged to anj order, I suppose, or routinely violates its edicts, in either case losing his challenge ability for such violations. The Ronin option exists, but has its own edicts, defined by the character and subject to GM approval. He must remain true to those.</p><p></p><p>Absent honor, how does one make an Honorable Stand?</p><p></p><p></p><p></p><p>Sounds a lot like the Smith's son who has limited formal training, but flies into a rage in battle. He is battle-possessed, not a trained soldier or professional warrior. Like everyone else using Rage, he cannot use any ability requiring patience or concentration while enraged. </p><p></p><p></p><p></p><p>If the hatred of goblins is simply discarded when it becomes inconvenient, then yes, I would call it bad role playing. Telling us how much you hate goblins, but never having that influence your decisions, is not playing that hatred of goblins.</p><p></p><p></p><p></p><p>I would suggest creation of a character whose natural inclination is to steal from the party, stab people to death in their sleep and frame an innocent is being a dick. </p><p></p><p></p><p></p><p>My reference was to requirements of the Fist of the Forest and the training of the Kensai, so I was addressing only one of the two at the time.</p><p></p><p></p><p></p><p>Depends on one's interpretation, I suppose. I've been referring to "take one level and move on" dipping, though, as with the Lame Oracle.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6050534, member: 6681948"] And either could be a valid character. Therein lies the crux of the issue. Will the character be unplayable because he is not 100% optimized, or will redirecting one skill point per level to a non-optimized (for a detective) option leave resources enough for the character to be valuable and useful? I would suggest a good GM would make that unusual skill come into play from time to time, so the player would be rewarded, rather than penalized, for building a unique character. Again, one feat of all those character resources? Maybe he should be allowed to enhance his Bardic Recitations given he is so skilled with creating poetry. Given the former, why don't PC's choose to spend some of that accumulated loot on risk-free practice combat to gain experience, and levels, to be better able to face future challenges? Perhaps the PC's should establish a regimen of sparring against one another to gain this risk-free xp. Understand that magic is not infallible? Sure. Understand to a degree of precision that they understand the difference between a +4 and +5 save? Seems less than likely. That's one reason I like (and miss) the "L1 Multiclass" 3rd Ed rules. If the character is a Barbarian and Oracle from L1, that seems a lot more fitting. On the other hand, an Oracle designed as a shaman, who perhaps is played with temper issues, seems more likely to learn to channel that rage than one who is played as calm, cool and collected until he decides a Barbarian Dip would be mechanically beneficial. And, again, it's not general multiclassing, but mechanical maximization to the exclusion of logic and character development which I find less than appealing. It's part of the rulebook. No, it's like saying that everyone who uses Power Attack is sacrificing accuracy for strength (or, in mechanical terms, BAB for damage). That's what Power Attack does. Again, sacrificing accuracy for strength. That is what Power Attack does. Seems reasonable to me. Let's assume he throws all honor to the wind. Let's see...that means not warning enemies of his tactics, so no Challenges. He is not pledged to anj order, I suppose, or routinely violates its edicts, in either case losing his challenge ability for such violations. The Ronin option exists, but has its own edicts, defined by the character and subject to GM approval. He must remain true to those. Absent honor, how does one make an Honorable Stand? Sounds a lot like the Smith's son who has limited formal training, but flies into a rage in battle. He is battle-possessed, not a trained soldier or professional warrior. Like everyone else using Rage, he cannot use any ability requiring patience or concentration while enraged. If the hatred of goblins is simply discarded when it becomes inconvenient, then yes, I would call it bad role playing. Telling us how much you hate goblins, but never having that influence your decisions, is not playing that hatred of goblins. I would suggest creation of a character whose natural inclination is to steal from the party, stab people to death in their sleep and frame an innocent is being a dick. My reference was to requirements of the Fist of the Forest and the training of the Kensai, so I was addressing only one of the two at the time. Depends on one's interpretation, I suppose. I've been referring to "take one level and move on" dipping, though, as with the Lame Oracle. [/QUOTE]
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