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<blockquote data-quote="Cadence" data-source="post: 6051489" data-attributes="member: 6701124"><p>Good point. That seems rough grained enough that they should notice it... and I'd expect mages to be the kind to keep track of such things.</p><p></p><p>Presumably they've also taken notes on monsters for a good chunk of those few 1,000 years and at least discovered block printing. Why don't all the party members have copies of the Monster Manual (or a rough facimie)? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Or, demons and devils and evil gods actively planting falsehoods to capitalize on innate human stupidity, sloth, greed, and hate... </p><p></p><p></p><p></p><p>I expect the Barbarian to at least have hung around with fighters and mentioned he was training with the one in the party or trying to emulate him. If a fighter wanted a level of magic user or cleric I'd need a lot more groundwork to be laid, either in character creation to explain the where the knowledge coming from, or having made it clear what he's doing in or between sessions (like going off to some academy) to get it. If they lay the groundwork I don't particularly care if its to avoid a dead level, and I think going back to a previous class is using the previousness as the ground work. </p><p>Similarly for skills.</p><p></p><p></p><p></p><p>I think I'd phrase it that I'm expecting them to be playing a character that reasonably fits into the world the game is set in. If the world is chock full of people with (essentially) rough sketches of the PHB then I guess I'd have to expect that the PCs... and all the NPCs and monsters... would act like they had that knowledge. (Interesting to think about FR vs. GH in that light.)</p><p></p><p>I tend to take the rules as a necessarily granular approximation of the fictional world. And so I don't think the characters would (or even could) ever notice...</p><p></p><p></p><p></p><p>If this isn't the case then a reasonably granular sci-fi or super-hero game could never approximate a comic book or movie unless the world of the comic or movie was granular in those ways and the characters new it.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6051489, member: 6701124"] Good point. That seems rough grained enough that they should notice it... and I'd expect mages to be the kind to keep track of such things. Presumably they've also taken notes on monsters for a good chunk of those few 1,000 years and at least discovered block printing. Why don't all the party members have copies of the Monster Manual (or a rough facimie)? ;) Or, demons and devils and evil gods actively planting falsehoods to capitalize on innate human stupidity, sloth, greed, and hate... I expect the Barbarian to at least have hung around with fighters and mentioned he was training with the one in the party or trying to emulate him. If a fighter wanted a level of magic user or cleric I'd need a lot more groundwork to be laid, either in character creation to explain the where the knowledge coming from, or having made it clear what he's doing in or between sessions (like going off to some academy) to get it. If they lay the groundwork I don't particularly care if its to avoid a dead level, and I think going back to a previous class is using the previousness as the ground work. Similarly for skills. I think I'd phrase it that I'm expecting them to be playing a character that reasonably fits into the world the game is set in. If the world is chock full of people with (essentially) rough sketches of the PHB then I guess I'd have to expect that the PCs... and all the NPCs and monsters... would act like they had that knowledge. (Interesting to think about FR vs. GH in that light.) I tend to take the rules as a necessarily granular approximation of the fictional world. And so I don't think the characters would (or even could) ever notice... If this isn't the case then a reasonably granular sci-fi or super-hero game could never approximate a comic book or movie unless the world of the comic or movie was granular in those ways and the characters new it. [/QUOTE]
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