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<blockquote data-quote="Matthias" data-source="post: 6054323" data-attributes="member: 3625"><p>All I am saying is that any rule that involves a die roll is simply a useful abstraction of a more complicated process or event which has multiple possible outcomes.</p><p></p><p>Hitting something with a sword</p><p>Disabling a trap</p><p>Surviving the effects of dehydration</p><p>Constructing a working siege engine</p><p>Determining the market value of a gem</p><p>Figuring out if someone is being deceptive</p><p>Teaching an animal a new trick</p><p></p><p>In the real world, these are all complicated tasks involving physical and mental processes (ultimately able to be boiled down to chemical reactions and other more fundamental interactions) which we simplify with some rules to determine the odds of success based on a die roll.</p><p></p><p>Non-die roll based mechanics such as alignment ought to be measurable in their effect.</p></blockquote><p></p>
[QUOTE="Matthias, post: 6054323, member: 3625"] All I am saying is that any rule that involves a die roll is simply a useful abstraction of a more complicated process or event which has multiple possible outcomes. Hitting something with a sword Disabling a trap Surviving the effects of dehydration Constructing a working siege engine Determining the market value of a gem Figuring out if someone is being deceptive Teaching an animal a new trick In the real world, these are all complicated tasks involving physical and mental processes (ultimately able to be boiled down to chemical reactions and other more fundamental interactions) which we simplify with some rules to determine the odds of success based on a die roll. Non-die roll based mechanics such as alignment ought to be measurable in their effect. [/QUOTE]
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