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General Tabletop Discussion
*Pathfinder & Starfinder
What's broken/overpowered? What's weak?
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<blockquote data-quote="DonAdam" data-source="post: 4254196" data-attributes="member: 2446"><p>The bastard sword isn't necessarily the relevant comparison, because it requires a feat and if you do use it with a shield some of your fighter powers may suffer (i.e., reaping strike).</p><p></p><p>The problem with the greatsword is that it is strictly dominated by the longsword. You can wield a longsword 2-handed and get a +1 to damage. So it is a longsword (with slightly higher variance) but without the ability to hold something in your other hand and keep fighting should you need to. So its really just a loss in versatility with no offsetting gain.</p><p>Edit: I guess the gain is in multiple [W] powers. That makes it pretty close I guess. I think the suggestion (in the greatsword thread) of making the greatsword superior 2d6 gets around everything.</p><p></p><p>Half-elves just don't add up to the other races. Shame. A feat or a extra trained skill would probably do it. And I get the reason for the group diplomacy bonus. The less important reason is that it helps in skill challenges. The more important reason--as with the elf bonus--is that it means your racial power (in generic terms: good at diplomacy) doesn't go to waste if you're not your group's diplomacy monkey.</p><p></p><p>I'm not concerned about the multiclass feats. People need to get it out of their head that power swapping is weak. And you only pick up the feats for those powers you want to swap.</p><p></p><p>What I am concerned about is the multiclass paragon path option. You lose out on three (very good) abilities. I think they missed a golden opportunity to actually give you access to other class features, and it only would have taken a page or two. Maybe I'll post what I've been thinking on the house rules forum.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 4254196, member: 2446"] The bastard sword isn't necessarily the relevant comparison, because it requires a feat and if you do use it with a shield some of your fighter powers may suffer (i.e., reaping strike). The problem with the greatsword is that it is strictly dominated by the longsword. You can wield a longsword 2-handed and get a +1 to damage. So it is a longsword (with slightly higher variance) but without the ability to hold something in your other hand and keep fighting should you need to. So its really just a loss in versatility with no offsetting gain. Edit: I guess the gain is in multiple [W] powers. That makes it pretty close I guess. I think the suggestion (in the greatsword thread) of making the greatsword superior 2d6 gets around everything. Half-elves just don't add up to the other races. Shame. A feat or a extra trained skill would probably do it. And I get the reason for the group diplomacy bonus. The less important reason is that it helps in skill challenges. The more important reason--as with the elf bonus--is that it means your racial power (in generic terms: good at diplomacy) doesn't go to waste if you're not your group's diplomacy monkey. I'm not concerned about the multiclass feats. People need to get it out of their head that power swapping is weak. And you only pick up the feats for those powers you want to swap. What I am concerned about is the multiclass paragon path option. You lose out on three (very good) abilities. I think they missed a golden opportunity to actually give you access to other class features, and it only would have taken a page or two. Maybe I'll post what I've been thinking on the house rules forum. [/QUOTE]
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What's broken/overpowered? What's weak?
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