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What's broken/overpowered? What's weak?
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<blockquote data-quote="Samurai" data-source="post: 4255534" data-attributes="member: 3850"><p>I've been giving the Half Elf some thought, and I think 2 changes would help:</p><p></p><p>First, allow the Dilettante power to be an Encounter power of another class used as a Daily instead of an At Will used as an Encounter, if the player chooses. Encounter powers are significantly better than the At Wills, so IMO this option strengthens the race a bit, even if the frequency of the power's use is still reduced.</p><p></p><p>Second, replace the utterly useless Group Diplomacy power with a +1 to Ref saves. The fluff text talks about their agility and nimbleness, but no crunch supports that currently... this does.</p><p></p><p>I think that together, these changes are enough to make the half elf at least closer in power. Also, you have all missed noting 1 additional Half Elf bonus: they start with 1 additional language. They get 3 starting languages while the other races get only 2.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4255534, member: 3850"] I've been giving the Half Elf some thought, and I think 2 changes would help: First, allow the Dilettante power to be an Encounter power of another class used as a Daily instead of an At Will used as an Encounter, if the player chooses. Encounter powers are significantly better than the At Wills, so IMO this option strengthens the race a bit, even if the frequency of the power's use is still reduced. Second, replace the utterly useless Group Diplomacy power with a +1 to Ref saves. The fluff text talks about their agility and nimbleness, but no crunch supports that currently... this does. I think that together, these changes are enough to make the half elf at least closer in power. Also, you have all missed noting 1 additional Half Elf bonus: they start with 1 additional language. They get 3 starting languages while the other races get only 2. [/QUOTE]
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