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What's broken/overpowered? What's weak?
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4255766" data-attributes="member: 13804"><p>An Archmage gets more uses out of his powers, which is certainly good. Can use a Daily spell 2x/day, gets the Arcane Spirit ability (once per day, when you die...), and at 30th level one Daily spell becomes an Encounter spell.</p><p></p><p>A Deadly Trickster has a lot of control over dice: 3x/day reroll d20s, does not expend a power on an 18+ d20 roll, and 1/day can tell the DM his d20 result is actually a one.</p><p></p><p>More use of powers vs. more control over randomness. Seems fairly even to me. I think the DT's utility power puts him over the top.</p><p></p><p>But again, I could be wrong. I'm willing to try it in play before I make any changes. It's not even a concern until 26th level!</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4255766, member: 13804"] An Archmage gets more uses out of his powers, which is certainly good. Can use a Daily spell 2x/day, gets the Arcane Spirit ability (once per day, when you die...), and at 30th level one Daily spell becomes an Encounter spell. A Deadly Trickster has a lot of control over dice: 3x/day reroll d20s, does not expend a power on an 18+ d20 roll, and 1/day can tell the DM his d20 result is actually a one. More use of powers vs. more control over randomness. Seems fairly even to me. I think the DT's utility power puts him over the top. But again, I could be wrong. I'm willing to try it in play before I make any changes. It's not even a concern until 26th level! [/QUOTE]
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