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What's different about d20 Modern?
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<blockquote data-quote="denzoner" data-source="post: 828163" data-attributes="member: 2163"><p>*whack whack whack* still no whelp from the dead horse? Considering the great design minds behind d20m and the couple years of playtesting. don't take my word for it, it works.</p><p></p><p>Still the topic is "what's the difference...?" the difference is that d20M provides Generic core classes that can fit into ANY genre from the Wild West to the Far Future. It provides the flexibility of plugging in a flexible and working Magic System and the includes several Advanced Classes to add flavor any Modern Era campaign. Toss in some special campaign specific Prestige and Adv. Classes and you essentially create your own game.</p><p></p><p>People are forgetting the the d20modern rules are CORE rules in the truest sense. You have to look at them as the Engine behind the Game. The Game is what the GM decides the world and campaign is like, and the Rules are d20modern. We can look at it in the PC 3rd Person Shooter Model. The "No One Lives for Ever" and "Thief". Two completely different Games. But all these games are powered by the same Engine, The Lithtech Engine.</p><p></p><p>The conclusion of my scatter brained and wordy essay? You can make any modern era RPG game you want from the d20 Modern.</p><p></p><p>The difference? d20 Modern is modeled after modern day Earth, while D&D is modeled after Tolkien's LotR.</p></blockquote><p></p>
[QUOTE="denzoner, post: 828163, member: 2163"] *whack whack whack* still no whelp from the dead horse? Considering the great design minds behind d20m and the couple years of playtesting. don't take my word for it, it works. Still the topic is "what's the difference...?" the difference is that d20M provides Generic core classes that can fit into ANY genre from the Wild West to the Far Future. It provides the flexibility of plugging in a flexible and working Magic System and the includes several Advanced Classes to add flavor any Modern Era campaign. Toss in some special campaign specific Prestige and Adv. Classes and you essentially create your own game. People are forgetting the the d20modern rules are CORE rules in the truest sense. You have to look at them as the Engine behind the Game. The Game is what the GM decides the world and campaign is like, and the Rules are d20modern. We can look at it in the PC 3rd Person Shooter Model. The "No One Lives for Ever" and "Thief". Two completely different Games. But all these games are powered by the same Engine, The Lithtech Engine. The conclusion of my scatter brained and wordy essay? You can make any modern era RPG game you want from the d20 Modern. The difference? d20 Modern is modeled after modern day Earth, while D&D is modeled after Tolkien's LotR. [/QUOTE]
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