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General Tabletop Discussion
*Dungeons & Dragons
What's Divine Smite Worth?
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<blockquote data-quote="Blue" data-source="post: 6859212" data-attributes="member: 20564"><p>Why are you so focused on a character that I used as an example? Do you beleive that's the only paladin in 5e that will take a feat to get an extra attack?</p><p></p><p>As I've stated over and over but you don't seem to address, almost ever way to get one more attack takes the bonus action. Other weapon wielders can take advantage of their bonus damage without needing to forgo those. Your suggested change to the paladin gimps that, or at least makes it an either-or for smite or bonus attack that other classes don't have to make.</p><p></p><p></p><p></p><p>No, you're reading what you want to read. I said they were useful for riders and I used them occasionally. That has been exclusively when I didn't have to opportunity to make a bonus attack with my polearm. Perhaps I dropped my last close foe with normal attacks and didn't have enough move left to get to someone else, or spent my action moving or doing some other non-attack option so the feat doesn't provide a bonus action attack. Reading into something I didn't say doesn't make a strong point.</p><p></p><p>Look, if you want to house rule it like this and run at your table, go for it. I've looked at how to do house rules to cut expected encounters down to 3-4 a day to better match my DMing preferences and what that would do for short and long rest resource economies vs. mostly at-will economies, and that would be a huge change so I understand tailoring for the feel you want.</p><p></p><p>I just don't see that in general for the game that divine smite is out of whack that needs a sweeping change. Several times in this thread I back up my statements with numbers and I don't see anyone saying it being too powerful supporting their argument the same way.</p><p></p><p>Show me paladins staying competitive over reasonably built characters and you'll convince me. There's two issues that different posters are talking about - over the course of a combat where things like extra attacks matter, and over the course of a day where total that can be put out matters. </p><p></p><p>Can someone show reasonable numbers that support removing divine smite that satisfies both?</p></blockquote><p></p>
[QUOTE="Blue, post: 6859212, member: 20564"] Why are you so focused on a character that I used as an example? Do you beleive that's the only paladin in 5e that will take a feat to get an extra attack? As I've stated over and over but you don't seem to address, almost ever way to get one more attack takes the bonus action. Other weapon wielders can take advantage of their bonus damage without needing to forgo those. Your suggested change to the paladin gimps that, or at least makes it an either-or for smite or bonus attack that other classes don't have to make. No, you're reading what you want to read. I said they were useful for riders and I used them occasionally. That has been exclusively when I didn't have to opportunity to make a bonus attack with my polearm. Perhaps I dropped my last close foe with normal attacks and didn't have enough move left to get to someone else, or spent my action moving or doing some other non-attack option so the feat doesn't provide a bonus action attack. Reading into something I didn't say doesn't make a strong point. Look, if you want to house rule it like this and run at your table, go for it. I've looked at how to do house rules to cut expected encounters down to 3-4 a day to better match my DMing preferences and what that would do for short and long rest resource economies vs. mostly at-will economies, and that would be a huge change so I understand tailoring for the feel you want. I just don't see that in general for the game that divine smite is out of whack that needs a sweeping change. Several times in this thread I back up my statements with numbers and I don't see anyone saying it being too powerful supporting their argument the same way. Show me paladins staying competitive over reasonably built characters and you'll convince me. There's two issues that different posters are talking about - over the course of a combat where things like extra attacks matter, and over the course of a day where total that can be put out matters. Can someone show reasonable numbers that support removing divine smite that satisfies both? [/QUOTE]
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