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General Tabletop Discussion
*Dungeons & Dragons
What's Divine Smite Worth?
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<blockquote data-quote="jgsugden" data-source="post: 6859362" data-attributes="member: 2629"><p>People referenced the answer: Don't change the ability, just limit how often they can use it. If it were a spell, the damage per spell level is not ridiculous - for a single target spell it would be considered low, even. However, when you get to spam it so often and then recharge it by resting, it gets overpowered. Give them more combats each day before they rest and they won't be able to spam it so often.</p><p></p><p>Additionally, the ability is at the strongest at the lower levels. As the PCs advance, it loses some luster as the damage per slot becomes a bit less efficient.</p><p></p><p>All that being said, I'd have just given paladins the following always active ability rather than the pseudo spell:</p><p></p><p>* You gain a Smite Value = Charisma Modifier + Your Paladin Level </p><p>* If an opponent has your Smite Value or less in hps after damage from your melee attack is calculated, you can smite the enemy. A smited enemy dies or is knocked unconscious (your choice).</p><p></p><p>Example, 10th level Paladin with a 16 Charisma has a 13 Smite Value. He attacks an opponent with 27 hps and deals 15. That reduces the enemy to 12 hp which is beneath the Smite Value - so the paladin has the option to kill them or knock them unconscious.</p><p></p><p>EDIT: Thinking more on the idea, I think I'd give each Paladin Vow a different benefit that triggers off of a smite taking an enemy down - Temp hps, a move bonus, advantage on the next attack, etc...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6859362, member: 2629"] People referenced the answer: Don't change the ability, just limit how often they can use it. If it were a spell, the damage per spell level is not ridiculous - for a single target spell it would be considered low, even. However, when you get to spam it so often and then recharge it by resting, it gets overpowered. Give them more combats each day before they rest and they won't be able to spam it so often. Additionally, the ability is at the strongest at the lower levels. As the PCs advance, it loses some luster as the damage per slot becomes a bit less efficient. All that being said, I'd have just given paladins the following always active ability rather than the pseudo spell: * You gain a Smite Value = Charisma Modifier + Your Paladin Level * If an opponent has your Smite Value or less in hps after damage from your melee attack is calculated, you can smite the enemy. A smited enemy dies or is knocked unconscious (your choice). Example, 10th level Paladin with a 16 Charisma has a 13 Smite Value. He attacks an opponent with 27 hps and deals 15. That reduces the enemy to 12 hp which is beneath the Smite Value - so the paladin has the option to kill them or knock them unconscious. EDIT: Thinking more on the idea, I think I'd give each Paladin Vow a different benefit that triggers off of a smite taking an enemy down - Temp hps, a move bonus, advantage on the next attack, etc... [/QUOTE]
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What's Divine Smite Worth?
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