barsoomcore
Unattainable Ideal
Okay, so I'm getting pretty deep into my Barsoom story hour now, and I'm trying to set up the truly staggering number of plot threads the campaign has going on, as well trying to introduce the fundamental background of the campaign in a non-intrusive sort of way, and I have to say it's MUCH harder writing it than running it.
Somehow, when I'm the middle of a session, juggling dozens of NPCs, plots, schemes, cabals and sinister organizations seems so straightforward. Everything usually charges ahead without much thought required -- it just seems to work out.
But when I'm writing, I really have to struggle to find the right balance of NPC "face time", how to work in crucial bits of information, how obviously (or how subtly) I need to set up future developments and all that stuff. It seems like so much more work, writing.
Which seems weird, since I don't have to accomodate anyone else. But maybe it's the input from the players, the easy banter and the fun of sparking ideas off each other that makes it easy in the first place. So maybe it's not so weird.
Anyway, I wondered what other Story Hour authors find -- is it easier to write or to run?
Somehow, when I'm the middle of a session, juggling dozens of NPCs, plots, schemes, cabals and sinister organizations seems so straightforward. Everything usually charges ahead without much thought required -- it just seems to work out.
But when I'm writing, I really have to struggle to find the right balance of NPC "face time", how to work in crucial bits of information, how obviously (or how subtly) I need to set up future developments and all that stuff. It seems like so much more work, writing.
Which seems weird, since I don't have to accomodate anyone else. But maybe it's the input from the players, the easy banter and the fun of sparking ideas off each other that makes it easy in the first place. So maybe it's not so weird.
Anyway, I wondered what other Story Hour authors find -- is it easier to write or to run?