Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
What's fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8824653" data-attributes="member: 86653"><p>People keep talking about this or that being "fun" or this or that being "not fun." Hopefully we can all recognize that fun is entirely subjective. There's no right or wrong way, either something is fun for you or it isn't and there's no point in arguing about why someone else doesn't have fun in exactly the same way as you.</p><p></p><p>Some people have fun playing games on easy mode, some people have fun playing Elden Ring. There's all kinds of genres, all kinds of styles of game (board, war, tabletop, video, etc), and there's all kinds of fun to be had. From Civilization on settler to Darkest Dungeon on Stygian.</p><p></p><p>This thread is about the different types of fun. In video games there's the MDA framework, which stands for Mechanics-Dynamics-Aesthetics. The wiki article is <a href="https://en.wikipedia.org/wiki/MDA_framework" target="_blank">here</a> and the article that put forward the theory is <a href="https://www.cs.northwestern.edu/~hunicke/MDA.pdf" target="_blank">here</a>.</p><p></p><p>For the purposes of this thread all that matters is the A, aesthetics. Because, according to the MDA framework, that's where the fun is for players.</p><p></p><p>There are eight aesthetics, as follows:</p><p></p><p><strong>Sensation</strong> (<em>Game as sense-pleasure</em>): Player enjoys memorable audio-visual effects.</p><p><strong>Fantasy</strong> (<em>Game as make-believe</em>): Imaginary world.</p><p><strong>Narrative</strong> (<em>Game as drama</em>): A story that drives the player to keep coming back.</p><p><strong>Challenge</strong> (<em>Game as obstacle course</em>): Urge to master something. Boosts a game's replayability.</p><p><strong>Fellowship</strong> (<em>Game as social framework</em>): A community where the player is an active part of it. Almost exclusive for multiplayer games.</p><p><strong>Discovery</strong> (<em>Game as uncharted territory</em>): Urge to explore game world.</p><p><strong>Expression</strong> (<em>Game as self-discovery</em>): Own creativity. For example, creating character resembling player's own avatar.</p><p><strong>Submission</strong> (<em>Game as pastime</em>): Connection to the game, as a whole, despite of constraints.</p><p></p><p>Now, first off, this is a video game framework/theory so there will be some bits that don't line up perfectly, like the listed Sensation above. Imagine the 5E equivalent to that, which would be something like the DM's narration of the setting.</p><p></p><p>This is a subjective poll about personal preference. The thread not devolving into arguments and finger pointing would be great.</p><p></p><p>So the poll. Using the MDA framework and the closest 5E equivalent to these eight aesthetics, what are your top three choices of what's fun <em>for you</em>?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8824653, member: 86653"] People keep talking about this or that being "fun" or this or that being "not fun." Hopefully we can all recognize that fun is entirely subjective. There's no right or wrong way, either something is fun for you or it isn't and there's no point in arguing about why someone else doesn't have fun in exactly the same way as you. Some people have fun playing games on easy mode, some people have fun playing Elden Ring. There's all kinds of genres, all kinds of styles of game (board, war, tabletop, video, etc), and there's all kinds of fun to be had. From Civilization on settler to Darkest Dungeon on Stygian. This thread is about the different types of fun. In video games there's the MDA framework, which stands for Mechanics-Dynamics-Aesthetics. The wiki article is [URL='https://en.wikipedia.org/wiki/MDA_framework']here[/URL] and the article that put forward the theory is [URL='https://www.cs.northwestern.edu/~hunicke/MDA.pdf']here[/URL]. For the purposes of this thread all that matters is the A, aesthetics. Because, according to the MDA framework, that's where the fun is for players. There are eight aesthetics, as follows: [B]Sensation[/B] ([I]Game as sense-pleasure[/I]): Player enjoys memorable audio-visual effects. [B]Fantasy[/B] ([I]Game as make-believe[/I]): Imaginary world. [B]Narrative[/B] ([I]Game as drama[/I]): A story that drives the player to keep coming back. [B]Challenge[/B] ([I]Game as obstacle course[/I]): Urge to master something. Boosts a game's replayability. [B]Fellowship[/B] ([I]Game as social framework[/I]): A community where the player is an active part of it. Almost exclusive for multiplayer games. [B]Discovery[/B] ([I]Game as uncharted territory[/I]): Urge to explore game world. [B]Expression[/B] ([I]Game as self-discovery[/I]): Own creativity. For example, creating character resembling player's own avatar. [B]Submission[/B] ([I]Game as pastime[/I]): Connection to the game, as a whole, despite of constraints. Now, first off, this is a video game framework/theory so there will be some bits that don't line up perfectly, like the listed Sensation above. Imagine the 5E equivalent to that, which would be something like the DM's narration of the setting. This is a subjective poll about personal preference. The thread not devolving into arguments and finger pointing would be great. So the poll. Using the MDA framework and the closest 5E equivalent to these eight aesthetics, what are your top three choices of what's fun [I]for you[/I]? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's fun?
Top