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<blockquote data-quote="EzekielRaiden" data-source="post: 8824714" data-attributes="member: 6790260"><p>It was extremely hard to choose amongst them. I voted Fantasy, Narrative, and Discovery, but really wanted to include Fellowship.</p><p></p><p></p><p>If I'm understanding correctly, that is generally called "abnegation" elsewhere. Subsuming yourself into the activity, "vegging out," getting so "in the zone" you forget about anything else.</p><p></p><p></p><p>It's either Fantasy or Discovery. Fantasy if you don't really care that much about <em>delving into</em> the world, you just want it to be consistent and enjoy thinking through what it's like to be in it. Discovery if you don't so much care about <em>picturing</em> the world, but you do care about getting real deep into the lore-guts thereof and answering All The Questions.</p><p></p><p>Verisimilitude and Believability aren't classified among the motivations because they're heterogeneous concepts. Specific <em>types</em> of "Believability," for example, can matter for Sensation, Fantasy, Narrative, Challenge, or Discovery, depending on exactly what one means. A challenge which can't be taken seriously, for example, is not "believable" and thus won't provide Challenge aesthetically. If the imagined world-space invokes elements that don't cohere in the player's mind or come across as nonsensical, then Fantasy can't happen. Other versions would apply to the other three types.</p><p></p><p>In essence, the theory is saying that Verisimilitude isn't an <em>aesthetic</em>, but rather a <em>characteristic</em> which several aesthetics can exhibit. Much as, for example, "smooth" or "clean" aren't actually tastes themselves (since there are only five tastes), but it is a characteristic that actual tastes can exhibit. (Japanese food scientists may in fact have identified how we perceive such "smoothness" or "richness," and indeed it doesn't work the way proper <em>tastes</em> do, that is, sour/sweet/bitter/salty/umami.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8824714, member: 6790260"] It was extremely hard to choose amongst them. I voted Fantasy, Narrative, and Discovery, but really wanted to include Fellowship. If I'm understanding correctly, that is generally called "abnegation" elsewhere. Subsuming yourself into the activity, "vegging out," getting so "in the zone" you forget about anything else. It's either Fantasy or Discovery. Fantasy if you don't really care that much about [I]delving into[/I] the world, you just want it to be consistent and enjoy thinking through what it's like to be in it. Discovery if you don't so much care about [I]picturing[/I] the world, but you do care about getting real deep into the lore-guts thereof and answering All The Questions. Verisimilitude and Believability aren't classified among the motivations because they're heterogeneous concepts. Specific [I]types[/I] of "Believability," for example, can matter for Sensation, Fantasy, Narrative, Challenge, or Discovery, depending on exactly what one means. A challenge which can't be taken seriously, for example, is not "believable" and thus won't provide Challenge aesthetically. If the imagined world-space invokes elements that don't cohere in the player's mind or come across as nonsensical, then Fantasy can't happen. Other versions would apply to the other three types. In essence, the theory is saying that Verisimilitude isn't an [I]aesthetic[/I], but rather a [I]characteristic[/I] which several aesthetics can exhibit. Much as, for example, "smooth" or "clean" aren't actually tastes themselves (since there are only five tastes), but it is a characteristic that actual tastes can exhibit. (Japanese food scientists may in fact have identified how we perceive such "smoothness" or "richness," and indeed it doesn't work the way proper [I]tastes[/I] do, that is, sour/sweet/bitter/salty/umami.) [/QUOTE]
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