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<blockquote data-quote="Jack99" data-source="post: 4505074" data-attributes="member: 53135"><p>IMC my players are doing lots of things.</p><p></p><p>After running them through (a modified) KotS, where they failed to close the portal and something got through after they left to find someone who could close it, they have been dealing with the slaver-ring that got them involved in this whole business to begin with. The trail leads them to a place called Castle Whiterock and another place in the mountains of Thunderspire. </p><p></p><p>However, the last time, they got kinda sidetracked. While dealing with the thieves guild in the capital that is part of the whole slaver business, they found out that the guild has control over the captain of the guard, via a trio of witches from a nearby swamp. They headed out to the swamp, where they (after some fighting and diplomacy) allied themselves with a tribe of lizardmen that did not like the witches either. They tracked down the witches, which turned out to use an ancient church to an evil god as their lair. After killing the witches, they found the tomb of an exarch to said god (that no one knows, since everybody is new to the world). While returning to town to consult the high-ups, the church went back to the Feywild (or so they think at least) along with the tomb, the artifact they think is in the tomb, and with an NPC they do not trust the least. They also managed to strike a truce and broker a peace-treaty between the lizardmen and the city, which should make for some very happy merchants, whose caravans have been raided by the lizardmen.</p><p></p><p>I think the next time they will be heading east, into CW and then TL. There they will find that the gnolls of the Well of Demons know much more than they should about the incident where something got through the portal. </p><p></p><p>Depending on their actions, they might release a plague (thanks to XRP for their awesome product) into the region, or rather, into the continent.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4505074, member: 53135"] IMC my players are doing lots of things. After running them through (a modified) KotS, where they failed to close the portal and something got through after they left to find someone who could close it, they have been dealing with the slaver-ring that got them involved in this whole business to begin with. The trail leads them to a place called Castle Whiterock and another place in the mountains of Thunderspire. However, the last time, they got kinda sidetracked. While dealing with the thieves guild in the capital that is part of the whole slaver business, they found out that the guild has control over the captain of the guard, via a trio of witches from a nearby swamp. They headed out to the swamp, where they (after some fighting and diplomacy) allied themselves with a tribe of lizardmen that did not like the witches either. They tracked down the witches, which turned out to use an ancient church to an evil god as their lair. After killing the witches, they found the tomb of an exarch to said god (that no one knows, since everybody is new to the world). While returning to town to consult the high-ups, the church went back to the Feywild (or so they think at least) along with the tomb, the artifact they think is in the tomb, and with an NPC they do not trust the least. They also managed to strike a truce and broker a peace-treaty between the lizardmen and the city, which should make for some very happy merchants, whose caravans have been raided by the lizardmen. I think the next time they will be heading east, into CW and then TL. There they will find that the gnolls of the Well of Demons know much more than they should about the incident where something got through the portal. Depending on their actions, they might release a plague (thanks to XRP for their awesome product) into the region, or rather, into the continent. [/QUOTE]
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