Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What's hot?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunderstone" data-source="post: 4818862" data-attributes="member: 23497"><p>Most memorable module - <strong>RA1 - Feast of Goblyns</strong>.</p><p></p><p>I think I DMmed this 3-4 times which is the most use Ive ever gotten from a premade module.</p><p></p><p>This module was imho the pinnacle RL module (Ship of Horrors was the only other remotely close). </p><p>We had two party members fail multiple checks, and one (Mage/Thief) was responsible for killing 2 other party members via "accidents" before being killed on his 3rd attempt at it. </p><p>The other (scholar priestess of Deneir) just weirded out the rest of the group with empty eye sockets with pinpoints of light, a brooding demeanor, and not needing any kind of sustenance. They kept expecting her to turn on them next.</p><p></p><p>Good Stuff.</p><p></p><p>Other "Oh yeah? Top this...." adventures/scenarios/modules/whatever on my list include...</p><p></p><p>1) <strong>Castle Whiterock</strong> and <strong>Night Below</strong>. IMHO, the way all boxed set adventures should be done. Even though they have a main plot, they are open enough to expand very easily.</p><p>2) Erik Mona's <strong>Whispering Cairn</strong> , Jason Buhlman's <strong>Mad God's Key</strong>, and Harley Stroh's <strong>DCC #35a Halls of the Minotaur</strong>. </p><p>All three are perfect campaign starters. Mad God's Key is a little easier from a character hook standpoint and has a perfect balance of roleplay/dungeons. Cairn is one of the best designed tombs with enough background fluff to make it memorable. Harley's is a 0 Level adventure that nearly lets you choose your future path through the course of the adventure. I cant believe no one else does 0-level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p>The above are just some that standout from recent years. Long ago stuff would include ToEE, ToH, Lost Caverns of Tsojcanth, The Eternal Boundary (Planescape, One PC was Harmonium, another was a Thief from the Fated, the RP alone between them was worth all the DM work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). etc</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 4818862, member: 23497"] Most memorable module - [B]RA1 - Feast of Goblyns[/B]. I think I DMmed this 3-4 times which is the most use Ive ever gotten from a premade module. This module was imho the pinnacle RL module (Ship of Horrors was the only other remotely close). We had two party members fail multiple checks, and one (Mage/Thief) was responsible for killing 2 other party members via "accidents" before being killed on his 3rd attempt at it. The other (scholar priestess of Deneir) just weirded out the rest of the group with empty eye sockets with pinpoints of light, a brooding demeanor, and not needing any kind of sustenance. They kept expecting her to turn on them next. Good Stuff. Other "Oh yeah? Top this...." adventures/scenarios/modules/whatever on my list include... 1) [B]Castle Whiterock[/B] and [B]Night Below[/B]. IMHO, the way all boxed set adventures should be done. Even though they have a main plot, they are open enough to expand very easily. 2) Erik Mona's [B]Whispering Cairn[/B] , Jason Buhlman's [B]Mad God's Key[/B], and Harley Stroh's [B]DCC #35a Halls of the Minotaur[/B]. All three are perfect campaign starters. Mad God's Key is a little easier from a character hook standpoint and has a perfect balance of roleplay/dungeons. Cairn is one of the best designed tombs with enough background fluff to make it memorable. Harley's is a 0 Level adventure that nearly lets you choose your future path through the course of the adventure. I cant believe no one else does 0-level :) . The above are just some that standout from recent years. Long ago stuff would include ToEE, ToH, Lost Caverns of Tsojcanth, The Eternal Boundary (Planescape, One PC was Harmonium, another was a Thief from the Fated, the RP alone between them was worth all the DM work :) ). etc [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's hot?
Top