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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What's In A Capstone?
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<blockquote data-quote="Faolyn" data-source="post: 8355896" data-attributes="member: 6915329"><p>Questions and comments!</p><p></p><p><strong>Adepts: </strong>If you combine these two abilities--spending 1ex. to change your MA die to a d12 and 5ex to do max damage--does this mean that, since if you roll a 12 on this MA die you get to roll a second MA die and therefore add 24 damage to the total?</p><p></p><p><strong>Bard: </strong>Nice! Very superstar here.</p><p></p><p><strong>Berserker: </strong>This reminds me--are you doing your own version of the Epic Boons from the DMG? Doesn't really matter, but this is a neat ability. I imagine the book will go into detail about what the followers are actually like, statwise.</p><p></p><p><strong>Cleric: </strong>Tell us what to think for ourselves, oh Shepherd!</p><p></p><p><strong>Druid: </strong>Is Seen is a type of component now? I can't recall if you said that before. Also <em>wow</em>, yeah, Archdruids have some power now. Almost no components are needed, insta-kill and super-raise abilities 1/day (do they really need <em><strong>true </strong>resurrection? Raise dead </em>isn't enough?), <em>and </em>super-elemental creation? Day-um.</p><p></p><p><strong>Fighter: </strong>Have we heard about Maneuver Mastery before? Does this mean you know <em>every </em>maneuver in the book, or just the ones from certain traditions? I'm assuming if it's the latter, then you'd either have to learn all or most of the maneuvers from a particular tradition to Master it. Also, I like the Superior Accuracy trait.</p><p></p><p>I'm also interested in the picture that goes with it. Does that illustrate a particular fighter archetype?</p><p></p><p><strong>Herald:</strong> While very nicely flavored, it seems awfully weak in comparison to the other capstones since it's unlikely that getting killed in this manner will happen very often. Honestly, it would still feel a bit weak if they came back at half or full hp because it's so unlikely to happen. (And let's face it: at 20th level, <em>if </em>you actually get killed, the killing blow is as likely to be 51+ damage as it is to be 50 or less.) This feels like they should have an extra ability in addition to this. Maybe something that lets them do extra Smite damage, or perhaps their Strength or other score should increase like the Berserker's does.</p><p></p><p><strong>Marshal: </strong>Interesting abilities to choose from (yes, I know this was in the playtest packet). I eagerly await the info the books have on strongholds.</p><p></p><p><strong>Ranger: </strong>You probably want to phrase the bit "creature of that element with CR 7 or lower is drawn to your presence and becomes your loyal companion" as "an elemental of CR 7 or lower." Since you brought up wood and ice in the druid section, I'm hopeful that we'll get to see more non-typical elementals in the MM.</p><p></p><p><strong>Rogue: </strong>TIL I am a 20th-level rogue, since people often fail to spot me even when I'm just sitting there. Also, skill mastery? Nice.</p><p></p><p><strong>Sorcerer: </strong>Your spellchecker exploded on ya. Appropriate, considering their other ability.</p><p></p><p><strong>Warlock: </strong>I had to reread this one to make sure I got it. Necrotic is the default, but it doesn't have to stay that way. I would have made force the default, since you made EB a class feature. Highest Arcanum seems very cool and flavorful.</p><p></p><p><strong>Wizard: </strong>No hit point reduction with Greater Intensity? Now <em>that's </em>an interesting tease for the base ability, which I imagine comes at level 11 or higher. Hey, [USER=6796468]@Steampunkette[/USER], take note of this for your S&S world. Also, true seeing sans seeing invisibility? Very interesting--plus makes the <em>see invisible </em>spell potentially quite useful even at this high a level (and frees up the slot you no longer need to spend on <em>true seeing</em>).</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8355896, member: 6915329"] Questions and comments! [B]Adepts: [/B]If you combine these two abilities--spending 1ex. to change your MA die to a d12 and 5ex to do max damage--does this mean that, since if you roll a 12 on this MA die you get to roll a second MA die and therefore add 24 damage to the total? [B]Bard: [/B]Nice! Very superstar here. [B]Berserker: [/B]This reminds me--are you doing your own version of the Epic Boons from the DMG? Doesn't really matter, but this is a neat ability. I imagine the book will go into detail about what the followers are actually like, statwise. [B]Cleric: [/B]Tell us what to think for ourselves, oh Shepherd! [B]Druid: [/B]Is Seen is a type of component now? I can't recall if you said that before. Also [I]wow[/I], yeah, Archdruids have some power now. Almost no components are needed, insta-kill and super-raise abilities 1/day (do they really need [I][B]true [/B]resurrection? Raise dead [/I]isn't enough?), [I]and [/I]super-elemental creation? Day-um. [B]Fighter: [/B]Have we heard about Maneuver Mastery before? Does this mean you know [I]every [/I]maneuver in the book, or just the ones from certain traditions? I'm assuming if it's the latter, then you'd either have to learn all or most of the maneuvers from a particular tradition to Master it. Also, I like the Superior Accuracy trait. I'm also interested in the picture that goes with it. Does that illustrate a particular fighter archetype? [B]Herald:[/B] While very nicely flavored, it seems awfully weak in comparison to the other capstones since it's unlikely that getting killed in this manner will happen very often. Honestly, it would still feel a bit weak if they came back at half or full hp because it's so unlikely to happen. (And let's face it: at 20th level, [I]if [/I]you actually get killed, the killing blow is as likely to be 51+ damage as it is to be 50 or less.) This feels like they should have an extra ability in addition to this. Maybe something that lets them do extra Smite damage, or perhaps their Strength or other score should increase like the Berserker's does. [B]Marshal: [/B]Interesting abilities to choose from (yes, I know this was in the playtest packet). I eagerly await the info the books have on strongholds. [B]Ranger: [/B]You probably want to phrase the bit "creature of that element with CR 7 or lower is drawn to your presence and becomes your loyal companion" as "an elemental of CR 7 or lower." Since you brought up wood and ice in the druid section, I'm hopeful that we'll get to see more non-typical elementals in the MM. [B]Rogue: [/B]TIL I am a 20th-level rogue, since people often fail to spot me even when I'm just sitting there. Also, skill mastery? Nice. [B]Sorcerer: [/B]Your spellchecker exploded on ya. Appropriate, considering their other ability. [B]Warlock: [/B]I had to reread this one to make sure I got it. Necrotic is the default, but it doesn't have to stay that way. I would have made force the default, since you made EB a class feature. Highest Arcanum seems very cool and flavorful. [B]Wizard: [/B]No hit point reduction with Greater Intensity? Now [I]that's [/I]an interesting tease for the base ability, which I imagine comes at level 11 or higher. Hey, [USER=6796468]@Steampunkette[/USER], take note of this for your S&S world. Also, true seeing sans seeing invisibility? Very interesting--plus makes the [I]see invisible [/I]spell potentially quite useful even at this high a level (and frees up the slot you no longer need to spend on [I]true seeing[/I]). [/QUOTE]
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