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Whats in a Class?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7323926" data-attributes="member: 6683613"><p>[MENTION=6716779]Zardnaar[/MENTION], you're spending a lot of time and effort the class names but you give us very, very little hint as to what your criteria are and why, and are sometimes outright confusing. You say the mystic <em>"implies spellcaster or perhaps something religious"</em> -- why is that a bad thing? You say of the warlord <em>"if you have not played D&D this name is very bad"</em> -- why? Noble: <em>"title/job description"</em> -- isn't that precisely what class names are supposed to be? Occultist: <em>"could almost be anything"</em> -- really? Mystic again: <em>"terrible on all kinds of levels"</em> -- what levels, and how? Warlord again: <em>"you hear the name warlord what are you going to think?"</em> -- what do you think we're going to think and why is it bad?</p><p></p><p>What are you trying to communicate to us? Can you give us any general advice that might let a hypothetical designer of some future class select a "good" name, or at least spell out the sorts of mistakes that make for a "bad" one so that they may be avoided?</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7323926, member: 6683613"] [MENTION=6716779]Zardnaar[/MENTION], you're spending a lot of time and effort the class names but you give us very, very little hint as to what your criteria are and why, and are sometimes outright confusing. You say the mystic [I]"implies spellcaster or perhaps something religious"[/I] -- why is that a bad thing? You say of the warlord [I]"if you have not played D&D this name is very bad"[/I] -- why? Noble: [I]"title/job description"[/I] -- isn't that precisely what class names are supposed to be? Occultist: [I]"could almost be anything"[/I] -- really? Mystic again: [I]"terrible on all kinds of levels"[/I] -- what levels, and how? Warlord again: [I]"you hear the name warlord what are you going to think?"[/I] -- what do you think we're going to think and why is it bad? What are you trying to communicate to us? Can you give us any general advice that might let a hypothetical designer of some future class select a "good" name, or at least spell out the sorts of mistakes that make for a "bad" one so that they may be avoided? [/QUOTE]
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