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What's In D&D's New Starter Set?
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<blockquote data-quote="Jacob Lewis" data-source="post: 9604841" data-attributes="member: 6667921"><p>Sure, and that was a general shift that players discovered for themselves by actually playing and deciding if this edition was right for them. But D&D has always had dials that could be adjusted because it supported not <em>one</em> style or tone of play, but <em>all</em> of them, so everyone could play how they wanted. This shift, which has been getting more and more obvious with every year since they released 5e, is pushing towards a <em>favored</em> or <em>preferred</em> style a play without expressly telling anyone they can't do it another way. It's just getting harder to do so now then it used to with little things, like happy-go-lucky pictures of characters living a carefree life in a world full of monsters, who are now no more threatening than a saturday morning cartoon henchman.</p><p></p><p>But when you tell D&D fans who've played for decades that the game is no longer suitable for them anymore, what's the message you're really sending, other than just a polite dismissal to go play somewhere else? Or to suggest something almost every veteran player <em>knows</em> what to do to make the game play differently to cater to their own needs? No one forgot how to do that. They don't suggest they <em>forgot</em> how to do that. It's simply getting harder each time to do that. Has nobody considered <em>why</em> that is? Well, not the ones who don't see a need to do it themselves, so they're not going to give much thought anyway. But thank you for your advice that nobody was asking for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9604841, member: 6667921"] Sure, and that was a general shift that players discovered for themselves by actually playing and deciding if this edition was right for them. But D&D has always had dials that could be adjusted because it supported not [I]one[/I] style or tone of play, but [I]all[/I] of them, so everyone could play how they wanted. This shift, which has been getting more and more obvious with every year since they released 5e, is pushing towards a [I]favored[/I] or [I]preferred[/I] style a play without expressly telling anyone they can't do it another way. It's just getting harder to do so now then it used to with little things, like happy-go-lucky pictures of characters living a carefree life in a world full of monsters, who are now no more threatening than a saturday morning cartoon henchman. But when you tell D&D fans who've played for decades that the game is no longer suitable for them anymore, what's the message you're really sending, other than just a polite dismissal to go play somewhere else? Or to suggest something almost every veteran player [I]knows[/I] what to do to make the game play differently to cater to their own needs? No one forgot how to do that. They don't suggest they [I]forgot[/I] how to do that. It's simply getting harder each time to do that. Has nobody considered [I]why[/I] that is? Well, not the ones who don't see a need to do it themselves, so they're not going to give much thought anyway. But thank you for your advice that nobody was asking for. :) [/QUOTE]
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