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WHAT'S IN THE BOX? A Look Inside The ELEMENTAL EVIL Board Game!
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<blockquote data-quote="Dire Bare" data-source="post: 7658800" data-attributes="member: 18182"><p><strong>Really?</strong></p><p></p><p></p><p></p><p>Really?!?! It's "a" ToEE not "The" ToEE that's got you irritated? Wow. It's a board game, inspired by the original but based on the new storyline. Don't like it, that's fine, but get over it.</p><p></p><p>The idea that WotC is committing heresy by taking a storyline that was LOOSELY set in a prior setting and using it to inspire a new storyline in a setting people actually buy books for, is way past tired.</p><p></p><p>The things some folks get upset over never ceases to amaze me.</p><p></p><p><em><strong>ADDED THOUGHTS:</strong></em></p><p>All of the classic modules that were "set" in Greyhawk were very loosely so. Greyhawk itself, as published before the setting had it's own logo, was a very loose and open world intended for the DM to modify and make their own at will. The modules were only nominally set in Greyhawk, and weren't tightly tied to the setting. The intent was to either use them as is, or easily drop them into your own home campaign.</p><p></p><p>So why all the grief (<em>in general, not specifically from DMZ</em>) about WotC taking inspiration and dropping the basic story ideas in Ed Greenwood's home campaign . . . . . that also happens to be the most popular D&D setting ever that sells the most books and pleases the most fans?</p><p></p><p>I didn't get the drama over the Tyranny of Dragons storyline being in the Realms and not in the Dragonlance setting, and I get this drama even less.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7658800, member: 18182"] [b]Really?[/b] Really?!?! It's "a" ToEE not "The" ToEE that's got you irritated? Wow. It's a board game, inspired by the original but based on the new storyline. Don't like it, that's fine, but get over it. The idea that WotC is committing heresy by taking a storyline that was LOOSELY set in a prior setting and using it to inspire a new storyline in a setting people actually buy books for, is way past tired. The things some folks get upset over never ceases to amaze me. [I][B]ADDED THOUGHTS:[/B][/I] All of the classic modules that were "set" in Greyhawk were very loosely so. Greyhawk itself, as published before the setting had it's own logo, was a very loose and open world intended for the DM to modify and make their own at will. The modules were only nominally set in Greyhawk, and weren't tightly tied to the setting. The intent was to either use them as is, or easily drop them into your own home campaign. So why all the grief ([I]in general, not specifically from DMZ[/I]) about WotC taking inspiration and dropping the basic story ideas in Ed Greenwood's home campaign . . . . . that also happens to be the most popular D&D setting ever that sells the most books and pleases the most fans? I didn't get the drama over the Tyranny of Dragons storyline being in the Realms and not in the Dragonlance setting, and I get this drama even less. [/QUOTE]
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WHAT'S IN THE BOX? A Look Inside The ELEMENTAL EVIL Board Game!
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