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<blockquote data-quote="Gaiden" data-source="post: 122155" data-attributes="member: 103"><p>I personally like as much variation as possible. I always run my game in Forgotten realms with the kara-tur section of the world equivalent to Rokugan. Therefore, anything published by WoTC is fair game including all core books, all splat books, all Setting books (FRCS, MotP, etc.) all dragon and dungeon mags.</p><p></p><p>If anyone has ever read the thread Undermountain in the story hour section, s/he knows that my games are pretty difficult. Therefore, I don't mind at all when my PCs want to make a quite unique character - like a samuraii who wanders over to Faerun and learns their ways (being able to take the Paladin class for example).</p><p></p><p>I have never, and I mean, NEVER...EVER had problems which others might describe as munchkinning or min/maxing. My players do it all the time. It never really is a problem because most of my game is role playing. And the lesser (but still sizable) section that is combat always has equally powerful enemies.</p><p></p><p>I almost kind of view it like survival of the fittest. Sure the Fighter who takes power attack, expertise, great fortitude, and run will have that unique flavor and may very well fit into the story but he is much more likely to die than the fighter who took Power attack, cleave, great cleave, and improved bull rush, or the fighter who took, expertise, improved trip, knockdown and improved disarm.</p><p></p><p>I am never opposed to players going the PA, EXP, GF, Run type route. It just makes it harder for them to survive.</p><p></p><p>I say: Go ahead, make that Rogue with the cosmopolitan feat: iajutsu that multiclasses into a soul knife. Go ahead, Make the druid who has 4 pet dire tigers. Because, if you don't the enemies will.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 122155, member: 103"] I personally like as much variation as possible. I always run my game in Forgotten realms with the kara-tur section of the world equivalent to Rokugan. Therefore, anything published by WoTC is fair game including all core books, all splat books, all Setting books (FRCS, MotP, etc.) all dragon and dungeon mags. If anyone has ever read the thread Undermountain in the story hour section, s/he knows that my games are pretty difficult. Therefore, I don't mind at all when my PCs want to make a quite unique character - like a samuraii who wanders over to Faerun and learns their ways (being able to take the Paladin class for example). I have never, and I mean, NEVER...EVER had problems which others might describe as munchkinning or min/maxing. My players do it all the time. It never really is a problem because most of my game is role playing. And the lesser (but still sizable) section that is combat always has equally powerful enemies. I almost kind of view it like survival of the fittest. Sure the Fighter who takes power attack, expertise, great fortitude, and run will have that unique flavor and may very well fit into the story but he is much more likely to die than the fighter who took Power attack, cleave, great cleave, and improved bull rush, or the fighter who took, expertise, improved trip, knockdown and improved disarm. I am never opposed to players going the PA, EXP, GF, Run type route. It just makes it harder for them to survive. I say: Go ahead, make that Rogue with the cosmopolitan feat: iajutsu that multiclasses into a soul knife. Go ahead, Make the druid who has 4 pet dire tigers. Because, if you don't the enemies will. [/QUOTE]
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