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What's in YOUR Multiverse?
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<blockquote data-quote="Mercule" data-source="post: 7011194" data-attributes="member: 5100"><p>My multiverse contains an infinite number of planar groupings. They tie together in multiple and various ways. Some of them share an ethereal plane and travelers could, theoretically, use that to go from one to the other. Others connect via the astral plane and share many of the same outer planes (of which the Great Wheel is more a conceptual model of an abstract ideal than an actual map). Still others are only tenuously connected and are difficult to transition between. There are probably a few that share the same Prime Material, but there are no Spell Jammers, so travel is generally easier by short planar jaunts.</p><p></p><p>What does this mean, in practice? It means I treat every single setting as completely stand-alone. There is almost never a reason to know how the settings connect. An Eberron game takes place on Eberron. A Greyhawk game focuses on the Flaeness. My homebrew focuses on that setting. Way back when, we had lots of parallel games going on, currently. Every now and then, someone who wasn't available for the first, say, five levels of play would have their schedule free up and they wanted to join. Instead of having them make up a new character, we let them port an existing one from another setting. This worked because we all used pretty much the same gross table rules, with a couple of setting variations. I don't think this has been a thing for any group in which I've played for 20 or so years, though. We don't have the time, anymore, to commit to multiple games at the same time.</p><p></p><p>So, what exists in my multiverse is really just whatever games we've played. They may or may not be connected/connectable. I'm not sure whether that qualifies as <u>a</u> multiverse or not.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7011194, member: 5100"] My multiverse contains an infinite number of planar groupings. They tie together in multiple and various ways. Some of them share an ethereal plane and travelers could, theoretically, use that to go from one to the other. Others connect via the astral plane and share many of the same outer planes (of which the Great Wheel is more a conceptual model of an abstract ideal than an actual map). Still others are only tenuously connected and are difficult to transition between. There are probably a few that share the same Prime Material, but there are no Spell Jammers, so travel is generally easier by short planar jaunts. What does this mean, in practice? It means I treat every single setting as completely stand-alone. There is almost never a reason to know how the settings connect. An Eberron game takes place on Eberron. A Greyhawk game focuses on the Flaeness. My homebrew focuses on that setting. Way back when, we had lots of parallel games going on, currently. Every now and then, someone who wasn't available for the first, say, five levels of play would have their schedule free up and they wanted to join. Instead of having them make up a new character, we let them port an existing one from another setting. This worked because we all used pretty much the same gross table rules, with a couple of setting variations. I don't think this has been a thing for any group in which I've played for 20 or so years, though. We don't have the time, anymore, to commit to multiple games at the same time. So, what exists in my multiverse is really just whatever games we've played. They may or may not be connected/connectable. I'm not sure whether that qualifies as [U]a[/U] multiverse or not. [/QUOTE]
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