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What's in YOUR Multiverse?
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<blockquote data-quote="Benji" data-source="post: 7011747" data-attributes="member: 6793743"><p>My Mutants & Masterminds game had a bit where all the 3.5 Arch-Devils were bad guys and in a later instalment, one character mentioned that his realm connected to 'Fair Barovia' so I guess that puts me firmly in the 'Kitchen sink multiverse camp' of Dm-ing. Having said that, it depends on having the settings clash. How could I improve Eberron by making it tied to the realms? Would it in any way add depth to the cosmology? Or just mess it up? WOuld both setting not feel like themselves to even mention it?</p><p></p><p>While on a Mental level, I feel like 'Yeah! All these settings exist in the same multiverse! even my homebrew ones!' is a cool statement, I can't quantify what it does to my game in any way and that's really interesting to me. Like if the two settings never interact what difference does it make that Faerun & Naarika (homebrew) share the same multiverse? Is there a difference to the way I run things knowing that? If no, then surely if it is or not is surely a point only for mental debate and advertising brand. Maybe the more interesting question is 'Why did wizards mention this?' because without crossover, this point is more of a philosophical statement that only exists for DM's agree with/reject. I think the issue is maybe only now coming to the fore because 'Yawning portal' might have something to say about it. </p><p></p><p>The more I think about this, the odder I feel. I have typed like fifteen different thought tracks after this sentence and deleted every one. There's like no point to having a multiverse if you don't cross over worlds, but somehow knowing it exists seems...right. Maybe I just have a need to build a larger framework for the games to feel 'real' to me, like it gives them a sort of false depth. Now I think about it, even framing them as universes instead of stories has created a way of talking about them that gives them credence in our minds beyond that of, say, a novel. It changes the discourse. Makes what you are doing as a Dm in whatever game you run feel a greater part of a whole. I know I am way off the original question here.....Is anyone following this or am I just rambling?</p></blockquote><p></p>
[QUOTE="Benji, post: 7011747, member: 6793743"] My Mutants & Masterminds game had a bit where all the 3.5 Arch-Devils were bad guys and in a later instalment, one character mentioned that his realm connected to 'Fair Barovia' so I guess that puts me firmly in the 'Kitchen sink multiverse camp' of Dm-ing. Having said that, it depends on having the settings clash. How could I improve Eberron by making it tied to the realms? Would it in any way add depth to the cosmology? Or just mess it up? WOuld both setting not feel like themselves to even mention it? While on a Mental level, I feel like 'Yeah! All these settings exist in the same multiverse! even my homebrew ones!' is a cool statement, I can't quantify what it does to my game in any way and that's really interesting to me. Like if the two settings never interact what difference does it make that Faerun & Naarika (homebrew) share the same multiverse? Is there a difference to the way I run things knowing that? If no, then surely if it is or not is surely a point only for mental debate and advertising brand. Maybe the more interesting question is 'Why did wizards mention this?' because without crossover, this point is more of a philosophical statement that only exists for DM's agree with/reject. I think the issue is maybe only now coming to the fore because 'Yawning portal' might have something to say about it. The more I think about this, the odder I feel. I have typed like fifteen different thought tracks after this sentence and deleted every one. There's like no point to having a multiverse if you don't cross over worlds, but somehow knowing it exists seems...right. Maybe I just have a need to build a larger framework for the games to feel 'real' to me, like it gives them a sort of false depth. Now I think about it, even framing them as universes instead of stories has created a way of talking about them that gives them credence in our minds beyond that of, say, a novel. It changes the discourse. Makes what you are doing as a Dm in whatever game you run feel a greater part of a whole. I know I am way off the original question here.....Is anyone following this or am I just rambling? [/QUOTE]
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