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<blockquote data-quote="jgsugden" data-source="post: 7012143" data-attributes="member: 2629"><p>I use a different cosmology for every major campaign I run. This allows the PCs to uncover the secrets of the universe as they advance in levels. The core is pretty much always the same - and is common knowledge that they have at the start of the campaign. They know there are Heavens where good folk go when they pass, they know there is a place where bad people go when they pass (although the common name differs from game to game). They also know of the Astral Plane, the Elemental Planes, the Shadowfell and the Feywild. However, they have to discover where I've placed Deveils and Demons (Do they reside in the same plane? Am I using the 666 layers of the Abyss and the 9 Hells? Is there a separate afterlife for each felled soul that is populated by creatures determined by how the being led their life?), how you travel between planes, where Gods reside, how hard it is to travel to the Shadowfell or Feywild, and what other planes exist (Far Realms? Ravenloft? Demi Planes of Shadow? Alternate PMPs?)</p><p></p><p>An educated PC(high Int, Sage background, etc...) may have some of the more advanced answers from the start, but usually they come to understand these things as they become relevant to the game. A new player to the group may get caught up with not knowing and sidetrack the game a bit by trying to get answers to all their questions, but I try to limit that by reminding the player that the player's curiosity at not knowing something about the game world doesn't necessarily mean their character woiuld share the same curiosity - and that this is something their character lived most of their life without knowing. If they really push to get answers, Igive the avenues to discover it earlier, though, so as not to sidetrack things too much.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7012143, member: 2629"] I use a different cosmology for every major campaign I run. This allows the PCs to uncover the secrets of the universe as they advance in levels. The core is pretty much always the same - and is common knowledge that they have at the start of the campaign. They know there are Heavens where good folk go when they pass, they know there is a place where bad people go when they pass (although the common name differs from game to game). They also know of the Astral Plane, the Elemental Planes, the Shadowfell and the Feywild. However, they have to discover where I've placed Deveils and Demons (Do they reside in the same plane? Am I using the 666 layers of the Abyss and the 9 Hells? Is there a separate afterlife for each felled soul that is populated by creatures determined by how the being led their life?), how you travel between planes, where Gods reside, how hard it is to travel to the Shadowfell or Feywild, and what other planes exist (Far Realms? Ravenloft? Demi Planes of Shadow? Alternate PMPs?) An educated PC(high Int, Sage background, etc...) may have some of the more advanced answers from the start, but usually they come to understand these things as they become relevant to the game. A new player to the group may get caught up with not knowing and sidetrack the game a bit by trying to get answers to all their questions, but I try to limit that by reminding the player that the player's curiosity at not knowing something about the game world doesn't necessarily mean their character woiuld share the same curiosity - and that this is something their character lived most of their life without knowing. If they really push to get answers, Igive the avenues to discover it earlier, though, so as not to sidetrack things too much. [/QUOTE]
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