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<blockquote data-quote="Martian Agitator" data-source="post: 4048789" data-attributes="member: 40417"><p>If I were you, I would NOT use Eberron as a model. It's a grab bag setting, so it does a lot of this okay, but nothing well.</p><p></p><p>To reiterate what everyone else is saying, keep it tight.</p><p></p><p>Don't be afraid to make bold design decisions. I still haven't seen a setting that brought back class/race restrictions, and I really liked them - they add a lot of flavor to each race. Planescape is one of the most beloved settings because it's always way, way over the top. The advice everyone here is giving you is to reject vanilla, but do it for a good, strong theme.</p><p></p><p>I'd love to see a Greek or Roman era setting. No chainmail or plate, no polearms except spears, but big, big shields. Also, a civilization vs nomads theme would be cool. Lots of temple politicking. A system of bloodlines to represent descent from the gods. And Monsters would have to be BIG.</p><p></p><p>That could be the theme right there: monsters rule the wild areas and the bright sword of civilization has come to cleave them from the world. So perhaps monster dominated "kingdoms" rule most of the world and there is only one small country to fight the darkness; their only allies are an untrustworthy trading folk who live far across the sea. That's sort of hard to mix with general Greek and Roman themes, but general Roman themes are usually gigantic wars and taking over the world, so maybe it works.</p></blockquote><p></p>
[QUOTE="Martian Agitator, post: 4048789, member: 40417"] If I were you, I would NOT use Eberron as a model. It's a grab bag setting, so it does a lot of this okay, but nothing well. To reiterate what everyone else is saying, keep it tight. Don't be afraid to make bold design decisions. I still haven't seen a setting that brought back class/race restrictions, and I really liked them - they add a lot of flavor to each race. Planescape is one of the most beloved settings because it's always way, way over the top. The advice everyone here is giving you is to reject vanilla, but do it for a good, strong theme. I'd love to see a Greek or Roman era setting. No chainmail or plate, no polearms except spears, but big, big shields. Also, a civilization vs nomads theme would be cool. Lots of temple politicking. A system of bloodlines to represent descent from the gods. And Monsters would have to be BIG. That could be the theme right there: monsters rule the wild areas and the bright sword of civilization has come to cleave them from the world. So perhaps monster dominated "kingdoms" rule most of the world and there is only one small country to fight the darkness; their only allies are an untrustworthy trading folk who live far across the sea. That's sort of hard to mix with general Greek and Roman themes, but general Roman themes are usually gigantic wars and taking over the world, so maybe it works. [/QUOTE]
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