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<blockquote data-quote="ThoughtBubble" data-source="post: 1515004" data-attributes="member: 9723"><p>Can you tell the people who have good groups? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Since so many people have covered the good part, I'll cover some of what it can be like with a bad group.</p><p></p><p>Arguements. They're stupid, petty little things that can come up from a group of people who normally get along well. But suddenly every little thing someone does is deemed judgemental, threatining, or cruel, and are grounds to be argued about until someone's frusterated enough to leave. We had one particularly spectacular debate about trying to work as a team, which quickly degenerated into attempted shifting of blame for a PC death.</p><p>Imagine dealing with a group of little kids who don't like each other, or, seemingly, you.</p><p></p><p>Then there are the times when I feel unappreciated. Sometimes someone will say something like "All the NPCs ever do are have a catch-phrase and sometimes a little bit of information. I wish you had some NPCs with motivation or personality." Sometimes it just comes up when I spend a lot of time on something, or put in something I think is cool and have it promptly ignored. But most often it comes up when people don't seem to want to play. PSO, whatever's on TV, or phonecalls sometimes seem to take precidence. And when I spend every free hour for a week working on a game and no one seems to want to play, I get vexed.</p><p></p><p>There's a lot of others that can come up. As has been mentioned several times before, there's the occasion where something catches me completely by surprize (I'm finally learning how to deal with that). But that's actually fairly fun.</p><p></p><p>On the ups, DMing is wonderful, on the downs it's painful and a seeming waste of time. Finding the right group, and the right game, and the right style goes really far into keeping the ups high, and the downs pretty high too.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1515004, member: 9723"] Can you tell the people who have good groups? ;) Since so many people have covered the good part, I'll cover some of what it can be like with a bad group. Arguements. They're stupid, petty little things that can come up from a group of people who normally get along well. But suddenly every little thing someone does is deemed judgemental, threatining, or cruel, and are grounds to be argued about until someone's frusterated enough to leave. We had one particularly spectacular debate about trying to work as a team, which quickly degenerated into attempted shifting of blame for a PC death. Imagine dealing with a group of little kids who don't like each other, or, seemingly, you. Then there are the times when I feel unappreciated. Sometimes someone will say something like "All the NPCs ever do are have a catch-phrase and sometimes a little bit of information. I wish you had some NPCs with motivation or personality." Sometimes it just comes up when I spend a lot of time on something, or put in something I think is cool and have it promptly ignored. But most often it comes up when people don't seem to want to play. PSO, whatever's on TV, or phonecalls sometimes seem to take precidence. And when I spend every free hour for a week working on a game and no one seems to want to play, I get vexed. There's a lot of others that can come up. As has been mentioned several times before, there's the occasion where something catches me completely by surprize (I'm finally learning how to deal with that). But that's actually fairly fun. On the ups, DMing is wonderful, on the downs it's painful and a seeming waste of time. Finding the right group, and the right game, and the right style goes really far into keeping the ups high, and the downs pretty high too. [/QUOTE]
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