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<blockquote data-quote="Thornir Alekeg" data-source="post: 1515369" data-attributes="member: 15651"><p>OK, I'll put in my 2 cents before I head out for todays game.</p><p></p><p>I've played for 25 years. I tried DMing a long time ago and was terrible. I stayed away from it for a long time because of that. A couple of years ago, I offered to try again so that our group's DM could have a chance to play. Its been tough, but I think I have been improving, oh so slowly. Keeping up on these boards has I think helped me, and reading some of the story hours has done a lot. Read Pcat and Sagiro's story hours if you want to see how well it can be done, it has taught me a lot about making the game come to life more than just rading the material out of a module. </p><p></p><p>My suggestions to someone looking to try:</p><p></p><p>1) Start with some preprinted modules. They let you get the mechanics of running a game down without stressing about the story as much.</p><p></p><p>2) Once you feel comfortable with the mechanics of running a game, start introducing some of your own material</p><p></p><p>3) Don't plan every detail - it will only frustrate you and waste a lot of your time</p><p></p><p>4) Steal! Read the Story Hours, read novels, read ideas on these boards and use them if they work for you and your campaign. There are some very creative people here with great ideas. Many of them would think taking their ideas and using them yourself is the ulitmate flattery.</p><p></p><p>5) Never forget that its not DM versus Players. Yep, it can be frustrating when the players screw up your hard work, but I have found that I get the biggest rush when I have to think fast to improvise and it works out really well. Its especially best when the players never know that you were forced to improvise.</p><p></p><p>6) Have fun. If you aren't then there is no point to doing it.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1515369, member: 15651"] OK, I'll put in my 2 cents before I head out for todays game. I've played for 25 years. I tried DMing a long time ago and was terrible. I stayed away from it for a long time because of that. A couple of years ago, I offered to try again so that our group's DM could have a chance to play. Its been tough, but I think I have been improving, oh so slowly. Keeping up on these boards has I think helped me, and reading some of the story hours has done a lot. Read Pcat and Sagiro's story hours if you want to see how well it can be done, it has taught me a lot about making the game come to life more than just rading the material out of a module. My suggestions to someone looking to try: 1) Start with some preprinted modules. They let you get the mechanics of running a game down without stressing about the story as much. 2) Once you feel comfortable with the mechanics of running a game, start introducing some of your own material 3) Don't plan every detail - it will only frustrate you and waste a lot of your time 4) Steal! Read the Story Hours, read novels, read ideas on these boards and use them if they work for you and your campaign. There are some very creative people here with great ideas. Many of them would think taking their ideas and using them yourself is the ulitmate flattery. 5) Never forget that its not DM versus Players. Yep, it can be frustrating when the players screw up your hard work, but I have found that I get the biggest rush when I have to think fast to improvise and it works out really well. Its especially best when the players never know that you were forced to improvise. 6) Have fun. If you aren't then there is no point to doing it. [/QUOTE]
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