Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What's it like to DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 1516168" data-attributes="member: 15538"><p>I sit down to every session with a stack of NPCs in a folder on my left, and on my right, a notepad with one page of ideas I can use in case the players don't get themselves into enough trouble. It's my philosophy that if you set things up right, the players and the events will take care of the story. Sometimes the players get into a "sit and wait" mode. This is to be discouraged in every way. The players are going to spend some time reacting to the GM, that is inevitible. I am never happier than when my players are enthusiastically involved in shaping the game. </p><p></p><p>However, to improvise requires a set of learned skills. First, you begin with a pre-published adventure. It will probably seem somewhat lame, but your players won't care. Then, when you're ready, you move on to adventures you write yourself, with the acceptance that half-way through (if that far) the PCs will swerve from the plot, and you'll end up throwing most of it in the trash while you wing it. It's nothing to fret about. Then you move up to "configurable" adventures, which are more resistant to player tampering. Basically, the adventure is three to five scenes you want to include, and have a number of ideas about how they could arrive in each of those scenes. In between, you riff. Eventually, you'll have run so many scenes, you can strip down their descriptions to the bare essentials, which will fit, as I noted above, on a single piece of notebook paper.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 1516168, member: 15538"] I sit down to every session with a stack of NPCs in a folder on my left, and on my right, a notepad with one page of ideas I can use in case the players don't get themselves into enough trouble. It's my philosophy that if you set things up right, the players and the events will take care of the story. Sometimes the players get into a "sit and wait" mode. This is to be discouraged in every way. The players are going to spend some time reacting to the GM, that is inevitible. I am never happier than when my players are enthusiastically involved in shaping the game. However, to improvise requires a set of learned skills. First, you begin with a pre-published adventure. It will probably seem somewhat lame, but your players won't care. Then, when you're ready, you move on to adventures you write yourself, with the acceptance that half-way through (if that far) the PCs will swerve from the plot, and you'll end up throwing most of it in the trash while you wing it. It's nothing to fret about. Then you move up to "configurable" adventures, which are more resistant to player tampering. Basically, the adventure is three to five scenes you want to include, and have a number of ideas about how they could arrive in each of those scenes. In between, you riff. Eventually, you'll have run so many scenes, you can strip down their descriptions to the bare essentials, which will fit, as I noted above, on a single piece of notebook paper. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's it like to DM?
Top