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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 1516512" data-attributes="member: 18021"><p>I have to disagree. I started out with my own material and it seemed to work out pretty well, starting with very small ideas; a single encounter, or maybe two. The inn hasn't seen this month's caraven and it's two weeks late. The PCs find that a pair of orcs has set up an ambush at the bridge a couple of miles outside town. Once they deal with that, things are pretty-much solved and they get free dinner and drinks at the inn. When one PC goes wandering off into the woods looking for clues, she finds kobolds. When another PC looks for someone to pay the PCs for their efforts, he finds them and pockets most of the reward for himself for his initiative.</p><p></p><p>By way of contrast, the first time I ran a module and the PC's did something that the module's author hadn't anticipated, I was completely at a loss for how to deal with the situation. I spent 90 minutes of intense worry pulling encounters almost at random from the MM, and trying to get the party back on track. They eventually did, but when the adventure was over all of the players thought that the most interesting part of the module was the part I had created on the fly to cover the hole.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 1516512, member: 18021"] I have to disagree. I started out with my own material and it seemed to work out pretty well, starting with very small ideas; a single encounter, or maybe two. The inn hasn't seen this month's caraven and it's two weeks late. The PCs find that a pair of orcs has set up an ambush at the bridge a couple of miles outside town. Once they deal with that, things are pretty-much solved and they get free dinner and drinks at the inn. When one PC goes wandering off into the woods looking for clues, she finds kobolds. When another PC looks for someone to pay the PCs for their efforts, he finds them and pockets most of the reward for himself for his initiative. By way of contrast, the first time I ran a module and the PC's did something that the module's author hadn't anticipated, I was completely at a loss for how to deal with the situation. I spent 90 minutes of intense worry pulling encounters almost at random from the MM, and trying to get the party back on track. They eventually did, but when the adventure was over all of the players thought that the most interesting part of the module was the part I had created on the fly to cover the hole. [/QUOTE]
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