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What's it like to DM?
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<blockquote data-quote="Emiricol" data-source="post: 1518327" data-attributes="member: 469"><p>Lots of good advice, even with conflicting opinions. There's no one "right" way, of course, so that's to be expected <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> For me the experience of DMing is hard to describe. I tend to "wing it" most of the time, but I keep super detailed notes (if I can ever find them, heh) so if the bar in Village A has a squeaky door the first time they go there, it will be squeaky when they come back through three levels later unless there's a specific off-camera reason why it changed.</p><p> </p><p> I love modules. You see, I can whip together a compelling and engaging story, but the details of statting out 100 monsters is NOT why I DM. So, I tend to take a module, rip out locations and dungeons and their monsters, and plug them into my own plots and so on. Change a few names, add a few items if appropriate. So level 1 of Rappan Athuk might be used for the scenery of one adventure, and level 5 a couple weeks later in some completely unrelated adventure. Make sense?</p><p> </p><p> Anywho. Interesting thread, and a good read <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Emiricol, post: 1518327, member: 469"] Lots of good advice, even with conflicting opinions. There's no one "right" way, of course, so that's to be expected :) For me the experience of DMing is hard to describe. I tend to "wing it" most of the time, but I keep super detailed notes (if I can ever find them, heh) so if the bar in Village A has a squeaky door the first time they go there, it will be squeaky when they come back through three levels later unless there's a specific off-camera reason why it changed. I love modules. You see, I can whip together a compelling and engaging story, but the details of statting out 100 monsters is NOT why I DM. So, I tend to take a module, rip out locations and dungeons and their monsters, and plug them into my own plots and so on. Change a few names, add a few items if appropriate. So level 1 of Rappan Athuk might be used for the scenery of one adventure, and level 5 a couple weeks later in some completely unrelated adventure. Make sense? Anywho. Interesting thread, and a good read :) [/QUOTE]
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