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What's left from the Fiend Folio (1981).
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<blockquote data-quote="BOZ" data-source="post: 11632" data-attributes="member: 1241"><p>aww, so you're not going to use mine? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><span style="font-size: 9px">did this one back in august or september... like most of the stuff i did before i joined the CC, the text is mostly copied from the source.</span> </p><p></p><p><strong>Mountain Giant</strong></p><p>Large Giant</p><p>Hit Dice: 15d8+75 (142 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 18 (-1 size, +1 Dex, +8 natural)</p><p>Attacks: Huge club +20/+15/+10 melee; or rock +12/+7/+2 ranged</p><p>Damage: Huge club 4d10 +15; or rock 2d10+10</p><p>Face/Reach: 5 ft. by 5 ft./10 ft</p><p>Special Attacks: Rock throwing</p><p>Special Qualities: Rock catching, summon giants</p><p>Saves: Fort +14, Ref +6, Will +5</p><p>Abilities: Str 31, Dex 12, Con 20, Int 10, Wis 10, Cha 11</p><p>Skills: Climb +12, Hide +6, Jump +13, Listen +8, Spot +8</p><p>Feats: Alertness, Cleave, Point Blank Shot, Power Attack</p><p></p><p>Climate/Terrain: Any mountains</p><p>Organization: Solitary, pair, family (1-4 plus 35% noncombatants plus 1 1st-level adept, plus 1-8 ogres, 1-4 trolls, or 1-2 hill giants), tribe (3-6 families plus 1 3rd-level adept per family)</p><p>Challenge Rating: 11</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: By character class</p><p></p><p>Mountain giants are huge humanoids that live in remote mountain caverns.</p><p> Standing 14 feet tall and weighing 2,000 pounds, mountain giants are impressive foes. They greatly resemble hill giants. Their skin color is a light tan to reddish brown with straight black hair. The males have heavy beards but no mustaches, and they have large pot bellies. They are typically clothed in rough hides or skins and carry huge clubs as weapons. The stale reek of a mountain giant can be detected several hundred feet downwind.</p><p> Mountain giants speak Giant.</p><p></p><p> COMBAT</p><p>Mountain giants always attack in a straight-forward manner, not by ambush or deceit. They love to get into a high, unassailable spot with lots of boulders. When in such a position, mountain giants rarely take cover, but stand in the open to fling boulders down on their opponents.</p><p> In melee they use huge clubs that are usually just large tree limbs or logs. They usually keep several such weapons around.</p><p> (For descriptions of rock throwing and rock catching, see the Monster Manual.)</p><p> Summon Giants (Su): A mountain giant can summon and control other monsters. This summoning takes an hour to perform and 1d6 hours pass before the creatures appear. A summoning results in either 1d10+5 ogres (70%), 1d6+3 trolls (20%), or 1d4 hill giants (10%), although the giant has no idea in advance of what he will get. The control is very loose, not absolute domination. The mountain giant can give a broadly defined command and the monsters obey as they see fit. The summoned monsters stay with and fight for the mountain giant, but they value their own lives over that of the giant. The summoned creatures stay with the mountain giant until killed, sent away, or another summoning is made.</p><p> Skills: A mountain giant receives a +4 to Climb and Hide checks in mountainous regions.</p><p></p><p> SOCIETY</p><p>The home of a family of mountain giants is often in a large rock cavern in a mountain. Frequently there are unexplored passages leading out of the giants' home. They rarely have any interest in anything beyond their cavern. There is a strong likelihood of summoned creatures acting as guards and underlings in the cavern.</p><p> The females and young are rarely seen, since they stick close to the cavern. Mountain giants are polygamous, usually one female living with several males. Three quarters of the young are male, which accounts for their low population.</p><p> There is a chance that one of the giants in a family is an adept of 1st or 2nd level. This adept has access to the domains of Animal, Chaos, Healing, and Trickery. He has an innate ability to find caves and cavern entrances within half a mile, unless these are magically hidden.</p><p> While only one family is found in a given lair, several families make up a loose tribe scattered over a mountain or range. Each tribe has a 3rd-level shaman as its leader. He presides over the extremely rare gatherings of the tribe and counsels those willing to travel to talk to him. The shaman always lives with a group of summoned monsters, but never with other mountain giants.</p><p> Mountain giants are foragers and hunters. Their favorite food is mountain sheep. They also eat nuts, tubers, and other edible mountain plants. Nothing hunts mountain giants, but sometimes they pick the wrong cave in which to set up housekeeping. Since they tend not to fully explore all the back tunnels, nasty things from underground have been known to attack and devour sleeping giants.</p><p> Since these giants are neither good nor evil, it is possible to set up peaceful relations with them. However, they are suspicious of and reluctant to deal with outsiders.</p><p></p><p>The mountain giant first appeared in the Fiend Folio (1981). The mountain giant subsequently appeared in the second Forgotten Realms Monstrous Compendium MC11, and the 2nd edition Monstrous Manual.</p></blockquote><p></p>
[QUOTE="BOZ, post: 11632, member: 1241"] aww, so you're not going to use mine? ;) [SIZE=1]did this one back in august or september... like most of the stuff i did before i joined the CC, the text is mostly copied from the source.[/SIZE] [b]Mountain Giant[/b] Large Giant Hit Dice: 15d8+75 (142 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 18 (-1 size, +1 Dex, +8 natural) Attacks: Huge club +20/+15/+10 melee; or rock +12/+7/+2 ranged Damage: Huge club 4d10 +15; or rock 2d10+10 Face/Reach: 5 ft. by 5 ft./10 ft Special Attacks: Rock throwing Special Qualities: Rock catching, summon giants Saves: Fort +14, Ref +6, Will +5 Abilities: Str 31, Dex 12, Con 20, Int 10, Wis 10, Cha 11 Skills: Climb +12, Hide +6, Jump +13, Listen +8, Spot +8 Feats: Alertness, Cleave, Point Blank Shot, Power Attack Climate/Terrain: Any mountains Organization: Solitary, pair, family (1-4 plus 35% noncombatants plus 1 1st-level adept, plus 1-8 ogres, 1-4 trolls, or 1-2 hill giants), tribe (3-6 families plus 1 3rd-level adept per family) Challenge Rating: 11 Treasure: Standard Alignment: Usually chaotic neutral Advancement: By character class Mountain giants are huge humanoids that live in remote mountain caverns. Standing 14 feet tall and weighing 2,000 pounds, mountain giants are impressive foes. They greatly resemble hill giants. Their skin color is a light tan to reddish brown with straight black hair. The males have heavy beards but no mustaches, and they have large pot bellies. They are typically clothed in rough hides or skins and carry huge clubs as weapons. The stale reek of a mountain giant can be detected several hundred feet downwind. Mountain giants speak Giant. COMBAT Mountain giants always attack in a straight-forward manner, not by ambush or deceit. They love to get into a high, unassailable spot with lots of boulders. When in such a position, mountain giants rarely take cover, but stand in the open to fling boulders down on their opponents. In melee they use huge clubs that are usually just large tree limbs or logs. They usually keep several such weapons around. (For descriptions of rock throwing and rock catching, see the Monster Manual.) Summon Giants (Su): A mountain giant can summon and control other monsters. This summoning takes an hour to perform and 1d6 hours pass before the creatures appear. A summoning results in either 1d10+5 ogres (70%), 1d6+3 trolls (20%), or 1d4 hill giants (10%), although the giant has no idea in advance of what he will get. The control is very loose, not absolute domination. The mountain giant can give a broadly defined command and the monsters obey as they see fit. The summoned monsters stay with and fight for the mountain giant, but they value their own lives over that of the giant. The summoned creatures stay with the mountain giant until killed, sent away, or another summoning is made. Skills: A mountain giant receives a +4 to Climb and Hide checks in mountainous regions. SOCIETY The home of a family of mountain giants is often in a large rock cavern in a mountain. Frequently there are unexplored passages leading out of the giants' home. They rarely have any interest in anything beyond their cavern. There is a strong likelihood of summoned creatures acting as guards and underlings in the cavern. The females and young are rarely seen, since they stick close to the cavern. Mountain giants are polygamous, usually one female living with several males. Three quarters of the young are male, which accounts for their low population. There is a chance that one of the giants in a family is an adept of 1st or 2nd level. This adept has access to the domains of Animal, Chaos, Healing, and Trickery. He has an innate ability to find caves and cavern entrances within half a mile, unless these are magically hidden. While only one family is found in a given lair, several families make up a loose tribe scattered over a mountain or range. Each tribe has a 3rd-level shaman as its leader. He presides over the extremely rare gatherings of the tribe and counsels those willing to travel to talk to him. The shaman always lives with a group of summoned monsters, but never with other mountain giants. Mountain giants are foragers and hunters. Their favorite food is mountain sheep. They also eat nuts, tubers, and other edible mountain plants. Nothing hunts mountain giants, but sometimes they pick the wrong cave in which to set up housekeeping. Since they tend not to fully explore all the back tunnels, nasty things from underground have been known to attack and devour sleeping giants. Since these giants are neither good nor evil, it is possible to set up peaceful relations with them. However, they are suspicious of and reluctant to deal with outsiders. The mountain giant first appeared in the Fiend Folio (1981). The mountain giant subsequently appeared in the second Forgotten Realms Monstrous Compendium MC11, and the 2nd edition Monstrous Manual. [/QUOTE]
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