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General Tabletop Discussion
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What's more fun - a die or a number?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8099989" data-attributes="member: 18"><p>Yeah this. Rolling dice is fun. Progressing the game smoothly and not getting hung up on stuff is more fun. 5E uses a lot of "extra die" mechanics, and you know what? it's the worse for them. Until I'd played 5E extensively, I might have thought these mechanics were more fun, but in reality they tend to slow things down, confuse people or even get forgotten in situations where a bonus probably wouldn't have been.</p><p></p><p>The least offensive approach is something like Advantage/Disadvantage, but when you're adding differently sized dice to a roll, that's kind of annoying.</p><p></p><p></p><p></p><p>I often agree with your posts, but this is nowhere near objective, because balance and speed of play, and simplicity, and smooth gameplay, and so on all factor into what is "fun". "Fun" is an overall metric, I'd suggest. Yeah, rolling extra dice can be "fun" in a short-term sort of way, but if it slows the game down, is inconsequential anyway (as it often is in 5E), and gets forgotten or confused or whatever, then that can actively detract from the overall "fun". I feel like stuff like Bless/Bane, Bardic Inspiration and so on all show this. It's seriously "Feelsbadman" when you use Bardic Inspiration and still fail and then it's gone, and Bless/Bane often get forgotten or players get confused about what they apply to, or you roll and still no change and none of that feels good, but it does slow things down or lead to "OH WAIT dammit ugh" (and the DM having to decide whether to backtrack on a result or whatever - usually they don't of course, which is fine but again means it isn't "fun").</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8099989, member: 18"] Yeah this. Rolling dice is fun. Progressing the game smoothly and not getting hung up on stuff is more fun. 5E uses a lot of "extra die" mechanics, and you know what? it's the worse for them. Until I'd played 5E extensively, I might have thought these mechanics were more fun, but in reality they tend to slow things down, confuse people or even get forgotten in situations where a bonus probably wouldn't have been. The least offensive approach is something like Advantage/Disadvantage, but when you're adding differently sized dice to a roll, that's kind of annoying. I often agree with your posts, but this is nowhere near objective, because balance and speed of play, and simplicity, and smooth gameplay, and so on all factor into what is "fun". "Fun" is an overall metric, I'd suggest. Yeah, rolling extra dice can be "fun" in a short-term sort of way, but if it slows the game down, is inconsequential anyway (as it often is in 5E), and gets forgotten or confused or whatever, then that can actively detract from the overall "fun". I feel like stuff like Bless/Bane, Bardic Inspiration and so on all show this. It's seriously "Feelsbadman" when you use Bardic Inspiration and still fail and then it's gone, and Bless/Bane often get forgotten or players get confused about what they apply to, or you roll and still no change and none of that feels good, but it does slow things down or lead to "OH WAIT dammit ugh" (and the DM having to decide whether to backtrack on a result or whatever - usually they don't of course, which is fine but again means it isn't "fun"). [/QUOTE]
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