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What's more important: core rules or adventures?
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<blockquote data-quote="Ahnehnois" data-source="post: 5617762" data-attributes="member: 17106"><p>Game rules aren't really an operating system. They serve a similar purpose in some sense, but there are two large differences. One, your gaming rules exist explicitly for recreation (which is a use but not the fundamental purpoes of the computer). Second, the rules are accessible to the average person, unlike computer programming, which is a technical discipline that most people don't understand.</p><p></p><p>The rules of D&D are tools to make your own adventures. Published adventures are useful for people who don't have the time or ability to create their own, but they are not a default part of the roleplaying experience (unlike games for your console, which are kind of essential). However, even when people use a published adventure, many will modify it substantially and improvise during play.</p><p></p><p>As compared to the computer analogy, asking why a roleplaying game company doesn't produce adventures is more akin to asking why a car company doesn't drive your car to work for you. Sure, some people take taxis or use public transportation (or walk or bike), but those who buy a car do so because they want to drive it themselves, where they want to, when they want to, the way you want to. Many people buy DMGs and Monster Manuals and Corebooks because they want to run their story, in their style, with their material. Cars are freedom. So are rpg rules.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>No. I don't have enough game sessions to get my own ideas out. I own over 50 D&D books and have only ever owned one adventure (received as a gift) which I only skimmed briefly and never considered running. I only ever played part of one published adventure, and it was not an experience I would care to repeat. Even an adventure the quality of a great novel or movie would not catch my attention in the least, I wouldn't read it or even consider buying it. Realistically I doubt many such adventures exist. This gaming style is likely true for others besides myself.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5617762, member: 17106"] Game rules aren't really an operating system. They serve a similar purpose in some sense, but there are two large differences. One, your gaming rules exist explicitly for recreation (which is a use but not the fundamental purpoes of the computer). Second, the rules are accessible to the average person, unlike computer programming, which is a technical discipline that most people don't understand. The rules of D&D are tools to make your own adventures. Published adventures are useful for people who don't have the time or ability to create their own, but they are not a default part of the roleplaying experience (unlike games for your console, which are kind of essential). However, even when people use a published adventure, many will modify it substantially and improvise during play. As compared to the computer analogy, asking why a roleplaying game company doesn't produce adventures is more akin to asking why a car company doesn't drive your car to work for you. Sure, some people take taxis or use public transportation (or walk or bike), but those who buy a car do so because they want to drive it themselves, where they want to, when they want to, the way you want to. Many people buy DMGs and Monster Manuals and Corebooks because they want to run their story, in their style, with their material. Cars are freedom. So are rpg rules. :confused: No. I don't have enough game sessions to get my own ideas out. I own over 50 D&D books and have only ever owned one adventure (received as a gift) which I only skimmed briefly and never considered running. I only ever played part of one published adventure, and it was not an experience I would care to repeat. Even an adventure the quality of a great novel or movie would not catch my attention in the least, I wouldn't read it or even consider buying it. Realistically I doubt many such adventures exist. This gaming style is likely true for others besides myself. [/QUOTE]
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