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*TTRPGs General
What's more important: core rules or adventures?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5617875" data-attributes="member: 64209"><p>Well, both?</p><p> </p><p> </p><p> </p><p>I mean, I LOVE good adventures. I LOVE them. I don't really care the system.</p><p> </p><p> </p><p>But, I HATE a system that makes gameplay suck for me....that's gonna vary wildly for everyone who reads this.</p><p> </p><p> </p><p> </p><p>So, my point is, I'd buy any awesome adventure for any system....but I'd not buy a medicore (or poor) adventure for any (including my favorite) system.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>For core rules? I'll either find them exemplary and make them my system of choice, or I'll find another system and make THAT my system of choice.</p><p> </p><p> </p><p>Adventures can be awesome via plot, and systems can be awesome via rules and fluff, but if neither is awesome, why buy it?</p><p> </p><p> </p><p>I guess what I'm saying is that systems are held to a higher standard...people want to play a certain way. Adventures, however, are stories. A story can be told in any system, but various systems force types of playing. That can be rough for some people (myself included).</p><p> </p><p> </p><p>So, for your question...I'd rather convert an awesome adventure to my preferred system than convert a mediocre adventure to my preferred (personally held-awesome) system.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5617875, member: 64209"] Well, both? I mean, I LOVE good adventures. I LOVE them. I don't really care the system. But, I HATE a system that makes gameplay suck for me....that's gonna vary wildly for everyone who reads this. So, my point is, I'd buy any awesome adventure for any system....but I'd not buy a medicore (or poor) adventure for any (including my favorite) system. For core rules? I'll either find them exemplary and make them my system of choice, or I'll find another system and make THAT my system of choice. Adventures can be awesome via plot, and systems can be awesome via rules and fluff, but if neither is awesome, why buy it? I guess what I'm saying is that systems are held to a higher standard...people want to play a certain way. Adventures, however, are stories. A story can be told in any system, but various systems force types of playing. That can be rough for some people (myself included). So, for your question...I'd rather convert an awesome adventure to my preferred system than convert a mediocre adventure to my preferred (personally held-awesome) system. [/QUOTE]
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