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What's more important: core rules or adventures?
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<blockquote data-quote="Ranes" data-source="post: 5618041" data-attributes="member: 4826"><p>First of all, Mr Yesway of 17 posts fame, well done on an excellent idea for a thread. When I started to read it, my opinion was already formed; my answer just needed typing out. Fortunately, I gave it more thought and now it's really difficult for me to form an opinion. I'll try to explain why.</p><p></p><p>I'm so flippin' old that when I observed to my first DM, a wonderful and phenomenally intelligent friend who introduced me to D&D, that TSR had started publishing adventures, he was dismissive. "Takes the imagination out of DMing," was his response, I think.</p><p></p><p>I got into early RPGs very young but I'd already been interested in historical wargames for a couple of years before that (RPGs got me out of wargaming). For Christmas, when I was ten, my father bought me a little paperback book about the hobby of wargaming. It explained that, although you could now buy wargames rules, traditionally, wargamers made their own. The point is, I learned to love writing rules for games and considered (still consider) rules to be tremendously important.</p><p></p><p>D&D and Traveller were rocket fuel for my gaming soul. I loved the rules and the systems invited and encouraged me to write more. Also, as a schoolboy, money was more valuable than time. I had little of the former but lots of the latter. I could write my own adventures. I found that much easier than writing rules, in fact (and still do).</p><p></p><p>Nevertheless, over the years, I have played, run and read hundreds of published adventures. I can share experiences with other gamers I've never met. I have marvelled (about the double L; I'm English) at really inspirational adventures. And the original Skyrealms of Jorune game blew my socks off, not for its incomplete and incoherent system but for its utterly fantastic setting. What a place to adventure!</p><p></p><p>It's not easy to come down firmly on one side or the other. I suppose I lean towards rules but I understand and respect those who would differ. And I am glad they do.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5618041, member: 4826"] First of all, Mr Yesway of 17 posts fame, well done on an excellent idea for a thread. When I started to read it, my opinion was already formed; my answer just needed typing out. Fortunately, I gave it more thought and now it's really difficult for me to form an opinion. I'll try to explain why. I'm so flippin' old that when I observed to my first DM, a wonderful and phenomenally intelligent friend who introduced me to D&D, that TSR had started publishing adventures, he was dismissive. "Takes the imagination out of DMing," was his response, I think. I got into early RPGs very young but I'd already been interested in historical wargames for a couple of years before that (RPGs got me out of wargaming). For Christmas, when I was ten, my father bought me a little paperback book about the hobby of wargaming. It explained that, although you could now buy wargames rules, traditionally, wargamers made their own. The point is, I learned to love writing rules for games and considered (still consider) rules to be tremendously important. D&D and Traveller were rocket fuel for my gaming soul. I loved the rules and the systems invited and encouraged me to write more. Also, as a schoolboy, money was more valuable than time. I had little of the former but lots of the latter. I could write my own adventures. I found that much easier than writing rules, in fact (and still do). Nevertheless, over the years, I have played, run and read hundreds of published adventures. I can share experiences with other gamers I've never met. I have marvelled (about the double L; I'm English) at really inspirational adventures. And the original Skyrealms of Jorune game blew my socks off, not for its incomplete and incoherent system but for its utterly fantastic setting. What a place to adventure! It's not easy to come down firmly on one side or the other. I suppose I lean towards rules but I understand and respect those who would differ. And I am glad they do. [/QUOTE]
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