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"What's my motivation?" or weirdness in the Sunless Citadel...
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<blockquote data-quote="Wicht" data-source="post: 601282" data-attributes="member: 221"><p>Without giving away too much of the backstory, the module assumes that the PCs are interested in exploration and adventure. The very first hook suggested is simple adventure. The ruins of the sunless citadel are assumed to be well known to the local populace and something of a mystery. The NPCs who are lost were themselves simply trying to explore and find adventure in the mysterious ruins of an ancient sunken citadel. The hook involving the apple is a bit more complicated but essentially the townsfolks believe that each year after they plant the seeds the goblins steal the apple tree saplings in order to force the town to continue to buy off of them.</p></blockquote><p></p>
[QUOTE="Wicht, post: 601282, member: 221"] Without giving away too much of the backstory, the module assumes that the PCs are interested in exploration and adventure. The very first hook suggested is simple adventure. The ruins of the sunless citadel are assumed to be well known to the local populace and something of a mystery. The NPCs who are lost were themselves simply trying to explore and find adventure in the mysterious ruins of an ancient sunken citadel. The hook involving the apple is a bit more complicated but essentially the townsfolks believe that each year after they plant the seeds the goblins steal the apple tree saplings in order to force the town to continue to buy off of them. [/QUOTE]
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"What's my motivation?" or weirdness in the Sunless Citadel...
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