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"What's my motivation?" or weirdness in the Sunless Citadel...
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<blockquote data-quote="geezerjoe" data-source="post: 601382" data-attributes="member: 8603"><p>This sounds like a classic example of a paladin being a Lawful-Paladin and not just a kill-all-evil-paladin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For many people, the fact that evil critters exists is motivation enough to go kill them, never mind the legality of it all or many ethical questions like the value of life in general, just kill all evil.</p><p></p><p>I had a simular situation where I held up a gaming session for almost 45 minutes because some NPC "claimed" that someone else had taken over thier property wrongly. I was intrested in following the LAW (checking records, ensuring the claims were acurate) which DnD moudules don't always consider and simularly many DM's dont know how to handle that kind of game device. In some ways I don't worry too much about it, not many people want to play lawyer in a fantasy world. Most games are about doing, seeing, and being things that you couldn't be in RL so why focus on RL things except to bring more realistic elements into the game which possibly defeats the purpose of the game (anit-circular logic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p></p><p>(side note, playing the basic Neverwinter Nights module I saw this too ... there were MANY MANY times when you could modify your alignment by doing notably good or evil acts but I NEVER got a modification to my alignment in regards to Law and Chaos. This shows me that the problem is not only a DnD problem, but a problem with games in general.)</p><p></p><p>sorry for the rambling ... I guess it comes to this ... Just have fun and don't sweat the small stuff, its just a game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>l8r</p><p></p><p>Joe Too Old</p></blockquote><p></p>
[QUOTE="geezerjoe, post: 601382, member: 8603"] This sounds like a classic example of a paladin being a Lawful-Paladin and not just a kill-all-evil-paladin :) For many people, the fact that evil critters exists is motivation enough to go kill them, never mind the legality of it all or many ethical questions like the value of life in general, just kill all evil. I had a simular situation where I held up a gaming session for almost 45 minutes because some NPC "claimed" that someone else had taken over thier property wrongly. I was intrested in following the LAW (checking records, ensuring the claims were acurate) which DnD moudules don't always consider and simularly many DM's dont know how to handle that kind of game device. In some ways I don't worry too much about it, not many people want to play lawyer in a fantasy world. Most games are about doing, seeing, and being things that you couldn't be in RL so why focus on RL things except to bring more realistic elements into the game which possibly defeats the purpose of the game (anit-circular logic ;) ) (side note, playing the basic Neverwinter Nights module I saw this too ... there were MANY MANY times when you could modify your alignment by doing notably good or evil acts but I NEVER got a modification to my alignment in regards to Law and Chaos. This shows me that the problem is not only a DnD problem, but a problem with games in general.) sorry for the rambling ... I guess it comes to this ... Just have fun and don't sweat the small stuff, its just a game :) l8r Joe Too Old [/QUOTE]
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