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What's Mystara's Hook?
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<blockquote data-quote="an_idol_mind" data-source="post: 4827435" data-attributes="member: 43749"><p>Mystara is, in my opinion, the best representation of what a homebrew can become among published D&D settings. It started out as a map and a few notes and expanded to the point where it contains a vast number of different countries, cultures, and unique adventures. It had flying ships before they were cool, beast-headed humanoids, a continent-affecting magical curse, and empires of magic.</p><p> </p><p>In terms of marketing, no, there probably is no solid hook. The appeal, in my mind, is the way it has expanded over the years. It's a demonstration of how to make your own campaign setting, in a way: start small and add as needed. The setting went from being very vague and vanilla D&D to something much more unique. Forgotten Realms, Dragonlance, and others developed similarly, but more through novels and less through gaming products.</p><p> </p><p>As to Mystara's appeal as a 4th edition setting, I don't think it fits into the current WotC model of two books and an adventure. I also think that the Nentir Vale could eventually develop into a Mystara-like setting if given some attention. It's already got the core element of starting off small and expanding as adventures demand.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 4827435, member: 43749"] Mystara is, in my opinion, the best representation of what a homebrew can become among published D&D settings. It started out as a map and a few notes and expanded to the point where it contains a vast number of different countries, cultures, and unique adventures. It had flying ships before they were cool, beast-headed humanoids, a continent-affecting magical curse, and empires of magic. In terms of marketing, no, there probably is no solid hook. The appeal, in my mind, is the way it has expanded over the years. It's a demonstration of how to make your own campaign setting, in a way: start small and add as needed. The setting went from being very vague and vanilla D&D to something much more unique. Forgotten Realms, Dragonlance, and others developed similarly, but more through novels and less through gaming products. As to Mystara's appeal as a 4th edition setting, I don't think it fits into the current WotC model of two books and an adventure. I also think that the Nentir Vale could eventually develop into a Mystara-like setting if given some attention. It's already got the core element of starting off small and expanding as adventures demand. [/QUOTE]
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