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What's Mystara's Hook?
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<blockquote data-quote="Orius" data-source="post: 4828447" data-attributes="member: 8863"><p>I think everyone's already said it.</p><p></p><p>Mystara started as a setting pieced together out of the B/X modules. Then it got fleshed out with BECMI, the Gazetteers, the Almanacs, the Princess Ark articles in Dragon, and so on. It kind of just went together randomly I guess. Then when you throw in stuff like the Savage Coast and Hollow World there's even more material.</p><p></p><p>I think it's not just that it's generic, but maybe it's too big. The Savage Coast and Hollow World could probably help make it interesting, but it seems like there's so much stuff that WotC really wouldn't be able to cover it properly in just a player's guide, a campaign guide, and a module. Seperating all three maybe isn't the best course, sine they should all be used together. Plus the wahoo factor could make it hard for some people to even take it seriously. </p><p></p><p>Then too, Mystara developed under a rule sete that went all the way to level 36, while AD&D and its settings generally didn't go too far above 10. So there may be differences in the power curves that could wreak increasing havok in upper levels. Maybe not so much in 4e though.</p></blockquote><p></p>
[QUOTE="Orius, post: 4828447, member: 8863"] I think everyone's already said it. Mystara started as a setting pieced together out of the B/X modules. Then it got fleshed out with BECMI, the Gazetteers, the Almanacs, the Princess Ark articles in Dragon, and so on. It kind of just went together randomly I guess. Then when you throw in stuff like the Savage Coast and Hollow World there's even more material. I think it's not just that it's generic, but maybe it's too big. The Savage Coast and Hollow World could probably help make it interesting, but it seems like there's so much stuff that WotC really wouldn't be able to cover it properly in just a player's guide, a campaign guide, and a module. Seperating all three maybe isn't the best course, sine they should all be used together. Plus the wahoo factor could make it hard for some people to even take it seriously. Then too, Mystara developed under a rule sete that went all the way to level 36, while AD&D and its settings generally didn't go too far above 10. So there may be differences in the power curves that could wreak increasing havok in upper levels. Maybe not so much in 4e though. [/QUOTE]
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